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Enemies Encountered: Wargs, Zombies, Bats, Mermen, and Skeletons.
Castlevania

Enemies Encountered: Wargs, Zombies, Bats, Mermen, and Skeletons.

Encounter Wargs, Zombies, Bats, Mermen, and Skeletons in Castlevania. Learn about their behaviors and drops.

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Encounter Wargs, Zombies, Bats, Mermen, and Skeletons in Castlevania. Learn about their behaviors and drops.

Walkthrough
  1. 1
    Your first enemy will be a warg, which takes one hit from Alucard to defeat.
  2. 2
    Continue to the next room to the right. This room is dark and has windows in the background.
  3. 3
    The first half of this room will feature more wargs. Avoid attacking the candles for now, as they will not drop anything.
  4. 4
    After the second warg, the lights will come on, and zombies will randomly appear from the ground. Be vigilant as their appearance is unpredictable.
  5. 5
    Keep moving right to a large open area. A group of bats will attack when you jump towards them.
  6. 6
    Go forward to the right, next to a group of rocks. Strike the rocks with your sword to break through and clear a path. You should receive a pot roast.
  7. 7
    Once through the rocks, jump over the pass and proceed to the next room. Do not bother with the bottom section of this room, which contains water that damages Alucard and mermen that constantly respawn (respawn: reappear after being defeated).
  8. 8
    The next room contains three wargs. Before entering the following room, crouch by the two blocks at the bottom right of the door stairs to find a turkey.
  9. 9
    A cutscene (cutscene: a non-interactive sequence that advances the story) will play in the next room, featuring Death.
  10. 10
    After the cutscene, you will be stripped of your end-game gear and will only have your fists to attack with.
  11. 11
    Continue to the room on the right, climb the stairs, and jump over the break in the bridge on the left to enter another room.
  12. 12
    In this room, you will encounter a skeleton soldier with a sword and shield. It takes a few hits to defeat, but it will drop a short sword. Equip the short sword for a minor attack upgrade over your fists, though your fists attack faster.
  13. 13
    Continue upward. The room on the left is a dead-end.
  14. 14
    You will encounter another skeleton that drops a Red Rust sword. This is a two-handed sword that takes up both hand slots, poisons you over time, and has lower attack than the short sword; it is not recommended to equip.
  15. 15
    Across from this skeleton, to the left, is a save room. It is advisable to save whenever you find one.
  16. 16
    Save rooms fully restore your health and magic, but do not heal status effects like poison.
  17. 17
    Proceed upward. At the top of the room, to the right, you will find your first relic, the CUBE OF ZOE. This relic can be toggled on/off in the menu and allows you to get items from candles and other breakable objects.
  18. 18
    Enter the next section of the Castle, the Alchemy Laboratory.
Tips
  • Wargs can be defeated with a single hit.
  • Zombies appear randomly from the ground; remain vigilant.
  • Bats attack when you jump towards them.
  • Mermen constantly respawn in the water sections.
  • The short sword provides a minor attack upgrade over your fists, but your fists attack faster.
  • The Red Rust sword is not recommended due to its negative status effects and lower attack power compared to the short sword.
  • Save frequently in save rooms to fully restore health and magic.
  • The CUBE OF ZOE relic allows you to collect items from candles and breakable objects.

Enemies in Alchemy Laboratory (Suggested Level: 2): Skeletons, Blood Skeleton, Knight, Spittle Bone, Slogra.

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