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Ending 3
Bloodborne

Ending 3

Learn how to defeat the Moon Presence in Bloodborne and unlock the 'Childhood's Beginning' ending. Master its phases and attacks to achieve this unique conclusion.

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Learn how to defeat the Moon Presence in Bloodborne and unlock the 'Childhood's Beginning' ending. Master its phases and attacks to achieve this unique conclusion.

Alright, so you've made it to the end of the line! This is it – Ending 3, also known as 'Childhood's Beginning.' It's a pretty wild one, where you basically become one of the cosmic Great Ones. To get here, you'll need to have defeated Gehrman first (check out his boss guide if you haven't already). The real final boss for this ending is the Moon Presence. Honestly, compared to Gehrman, this fight is a bit of a breather, even though the Moon Presence is super aggressive. It's got less health and its moves are way more predictable, so let's break it down.

Boss: Moon Presence

Stats / Weaknesses:

  • Less health than Gehrman, more predictable attacks.
  • Weaknesses are generally its tentacles and head when exposed.

Phases:

  1. Phase 1: Most of its attacks can be dodged by quickstepping *forward*, which often makes it miss and lets you get behind it for some hits. Try to stay on its sides or behind it, wailing on its tentacles. Watch for when it opens its head up for attacks like the 'Overhead Whip.' Always keep an eye on your stamina so you can back off and heal when needed.

    Attacks in Phase 1:

    • Spinning Whip: If you're behind it, it'll do a quick 360-degree spin to face you. Just dodge out of the way.
    • Overhead Whip: A forward whip strike that does decent damage. Dodge to the side or forward.
    • Jumping Slam: It'll leap across the area and slam down. Dodge just as it lands.
    • Regeneration: It'll hold its head and regenerate damage to its limbs and head. This is a good time to reposition or heal if you're safe.
  2. Phase 2 (Below 70% HP): It gets more aggressive and gains some nasty new moves, especially 'Doom Gaze.' Now, 'Doom Gaze' sounds terrifying – and it is! It'll drop your HP to 1. BUT, this is actually your best chance to attack its head because it has a really long recovery animation afterward. Plus, you can heal back most of the damage it just did.

    Your general strategy stays the same: stick close, dodge forward. Just be super careful about its 'Numbing Shower' or 'Numbing Cloudburst' attacks. These prevent you from using Blood Vials, which can be a death sentence if you're low on health. If you get hit by these and can't heal, your best bet is to back off completely until you can use your vials again before re-engaging.

    Attacks in Phase 2:

    • Doom Gaze: It holds its head, glows, and reduces your HP to 1. Use the long recovery to get hits in and heal up.
    • Numbing Shower: It roars, creating pink spheres from the ground that explode into blood, blocking Blood Vial use.
    • Numbing Cloudburst: It smashes the ground, creating a large pink sphere that explodes, also blocking Blood Vial use.
Tips
  • The key is to stay aggressive but controlled. Dodge *into* its attacks, not away, to get behind it.
  • Don't panic when 'Doom Gaze' hits you. Heal up immediately and punish its recovery.
  • Prioritize avoiding the Numbing attacks if your health is low. Retreating is better than dying with no healing options.

Congratulations, you've become an infant Great One and ushered humanity into its next childhood! That's all three endings – well done, Hunter!

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