Learn about Bloodborne's character creation, including the purpose of Origins, starting stats, and a detailed breakdown of each stat's effect on your Hunter.
In Bloodborne, character creation begins with choosing an Origin, which dictates your starting Stats. While these initial stats are not permanent and can be customized as you level up, selecting an Origin with a backstory that appeals to you can add thematic depth to your playthrough. After choosing your appearance, you will pick an Origin for your starting stats.
What is an Origin?
The origin of your character determines their starting Stats. In the end, the origin you begin with is fairly meaningless, but you might want to read the back story of each for some a thematic selection.
| Origin | Echoes | VIT | END | STR | SKL | BLT | ACN |
| Milquetoast | 300 | 11 | 10 | 12 | 10 | 9 | 8 |
| Lone Survivor | 420 | 14 | 11 | 11 | 10 | 7 | 7 |
| Troubled Childhood | 360 | 9 | 14 | 9 | 13 | 6 | 9 |
| Violent Past | 180 | 12 | 11 | 15 | 9 | 6 | 7 |
| Professional | 240 | 9 | 12 | 9 | 15 | 7 | 8 |
| Military Veteran | 320 | 10 | 10 | 14 | 13 | 7 | 6 |
| Noble Scion | 540 | 7 | 8 | 9 | 13 | 14 | 9 |
| Cruel Fate | 500 | 10 | 12 | 10 | 9 | 5 | 14 |
| Waste of Skin | 10 | 10 | 9 | 10 | 9 | 7 | 9 |
What are Stats?
The stats of a character make up everything from how much Health and Stamina they have to how much damage their attacks do. These stats can be increased 1 point by collecting Blood Echoes from enemies, using items, or selling things to the Messengers and then speaking with the Doll in Hunter’s Dream.
| Stat | Description |
| Vitality (VIT) | Vitality governs the maximum Health (HP) of your character. After 30 pts in VIT the amount of HP increased is decreased and at 50 pts the increase is severely limited. |
| Endurance (END) | Endurance governs the maximum Stamina of your character, as well as resistances to Status Effects. After 40 pts in END the amount of Stamina increased is severely limited, although your resistances will continue to increase. |
| Strength (STR) | Strength governs the amount of damage output by your R-handed Weapons. After 25 pts the amount of damage increased is decreased and at 50 the increase is severely limited. |
| Skill (SKL) | Skill also governs the amount of damage output by your R-handed Weapons, although it also increases your visceral attack damage. . |
| Bloodtinge (BLT) | Bloodtinge governs the amount of damage output by your L-handed Weapons, particularly those that use Quicksilver Bullets. . |
| Arcane (ACN) | Arcane governs the amount of damage out by Arcane magic, as well as your Discovery rating. . |
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