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Weapon Categories & Usage
Armored Core VI: Fires of Rubicon

Weapon Categories & Usage

Understand Armored Core VI's weapon categories and usage. Grasp the HUD’s ACS Gauge, missile lock readiness, and the impact of your FCS on targeting.

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Weapon Categories & Usage

Understand Armored Core VI's weapon categories and usage. Grasp the HUD’s ACS Gauge, missile lock readiness, and the impact of your FCS on targeting.

Armored Core VI features a dynamic combat system where players utilize four main weapons, each assigned to a shoulder button. Understanding the HUD's information, such as target health, ACS Gauge (stagger meter), and weapon status, is vital for effective weapon usage and strategic combat.

  • Weapon Controls: The four main weapons are mapped to the top four shoulder buttons.
  • Ammo: Each weapon has a finite number of shots. Running out of ammo for an arm weapon results in a punch attack.
  • HUD Information: The targeting reticle provides critical data:
    • Target AP (health): Located at the top of the reticle.
    • Target ACS Gauge (stagger meter): Above the target's health.
    • Missile Lock readiness: Indicates when missiles are ready to lock.
    • Target tracking reticle: A red reticle signifies that your shots will automatically track and hit the target. The effectiveness and range of this tracking depend on your AC's FCS (Fire Control System).
    • Weapon Status: Lower left and right of the reticle show current ammo, reloading status, and overheating for your four weapons.
  • OS Upgrade: Unlock the Weapon Bay OS upgrade early in Chapter 1 after accessing the Arena.

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