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Basic Mechanics & Terminology
Armored Core VI: Fires of Rubicon

Basic Mechanics & Terminology

Dive into the core mechanics and essential terminology of Armored Core VI: Fires of Rubicon. Understand AC customization, combat, and mission objectives to dominate Rubicon.

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Dive into the core mechanics and essential terminology of Armored Core VI: Fires of Rubicon. Understand AC customization, combat, and mission objectives to dominate Rubicon.

Welcome to Rubicon-3, 621. Take on the Raven callsign and become a mercenary for hire, working for corporations and revolutionary forces. Drawn to the planet by the re-emergence of a mysterious substance known as Coral.

This guide covers the fundamental mechanics and terminology essential for mastering Armored Core VI: Fires of Rubicon. Understanding these basics will help you customize your AC, navigate missions, and understand the game's core systems.

ActionDescription
AC (Armored Core)Your customizable mech, the primary means of engaging in combat and missions.
CoralA mysterious substance on Rubicon-3 that is central to the game's plot and factions.
RavenThe player's mercenary callsign. You operate as a freelance combat pilot.
MissionsThe core gameplay loop, where you undertake various objectives for different factions.
CustomizationThe process of assembling and upgrading your AC with different parts, weapons, and systems.
ArenaA combat simulation mode where you fight various opponents to earn upgrades and test your AC builds.
OS UpgradesSystem-wide enhancements for your AC, unlocked through gameplay and the Arena.
Decision MissionsKey missions that branch the narrative, leading to different outcomes and endings.
[ALT] MissionsAlternate versions of existing missions, often featuring different enemy placements or objectives.

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