Learn the essential movement mechanics in Armored Core VI: Fires of Rubicon, including walking, boosting, quick boosts, assault boosts, jumping, hovering, and drifting.
Movement in Armored Core VI is diverse, influenced by Leg Components, boost types, and build abilities. AC weight affects speed, energy consumption, and recovery.
Movement Types:
- Walking / Regular Boost: Use !Left Stick for directional movement. Toggle boost with !Circle (default controls).
- Ascend/Thrust: Hold !Cross in the air for propulsion and flight, consuming energy. Tap !Cross to feather for slower falls or energy conservation.
- Quick Boost: Use !Square for an evasive maneuver to avoid damage.
- Assault Boost: Press !L3 to reach max velocity, useful for closing distance on staggered targets. Cancel with !Left Stick: Down or !Cross.
- Jumping (Reverse-Joint): Press !Cross on the ground for a vertical jump. Reverse-Joint Legs excel at high, long jumps with less EN cost.
- Hovering (Tetrapod): Tetrapod Leg parts allow extended airtime in a fixed spot, useful for reaching high objectives.
- Drifting (Tank): After a Quick Boost with Tank Legs, quickly change direction using !L3 to drift, allowing rapid path changes for agility.
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