Understand the core components of your AC build in Armored Core VI: Fires of Rubicon. Learn about Heads, Cores, Arms, Legs, Boosters, FCS, Generators, and Expansions.
Your AC is built from various parts, including weapons, frame, and inner components. Each part influences your AC's stats, performance, and capabilities, with frame parts coming in different weight classes that impact overall effectiveness.
- Head: Dictates Scan ability efficiency, refresh rate, and range. Activated by tapping Down on the D-pad to highlight enemies and objectives.
- Core: The main defensive stat augment, affecting AP, Defenses, and EN Load Capacity.
- Arms: Greatly affects Arm Weapon capabilities, determining equipable weapons and influencing firearm specialization, recoil, and melee specialization.
- Legs: Integral to AC builds, affecting traversal capabilities and determining the AC's weight support capacity.
- Booster: Influences all boosting types, including ascend/thrust, quick boost, and assault boost.
- FCS (Firing Control System): The targeting system affecting lock-on features, with parts prioritizing close, medium, or long-range assist and missile lock-on performance.
- Generator: Determines energy capacity and output, significantly impacting AC performance.
- Expansion: An unlockable part providing limited-use abilities that can be crucial in certain situations.
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