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Initial Setup & Basic Controls — Armored Core VI: Fires of Rubicon Guide
Armored Core VI: Fires of Rubicon

Initial Setup & Basic Controls — Armored Core VI: Fires of Rubicon Guide

Learn the essential controls and basic combat mechanics for Armored Core VI: Fires of Rubicon. Master movement, targeting, weapon systems, and special abilities to dominate Rubicon-3.

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Learn the essential controls and basic combat mechanics for Armored Core VI: Fires of Rubicon. Master movement, targeting, weapon systems, and special abilities to dominate Rubicon-3.

Movement in Armored Core VI is versatile, utilizing AC Leg Components, various boost types, and build-dependent abilities. AC weight influences movement speed, energy consumption, and recovery.

ActionButton
Walking / Regular Boost!Left Stick to move; !Circle to toggle boost
Ascend/ThrustHold !Cross in air for propulsion; Tap to slow falls/conserve energy
Quick Boost!Square for evasive maneuver
Assault Boost!L3 to reach max velocity; Cancel with !Left Stick: Down or !Cross
Jumping (Reverse-Joint Legs)Press !Cross on ground for vertical jump
Hovering (Tetrapod Legs)Allows extended airtime in a specific spot
Drifting (Tank Legs)Initiate Quick Boost with !L3, then quickly change direction
Arm/Back WeaponsLeft Arm: !L2; Right Arm: !R2; Back Weapons: !L1 and !R1
Charge AttacksHold respective weapon fire button
Targeting!R3 to lock-on; !R3 also activates Target Assist
Multi-LockHold !L1 or !R1 to highlight multiple targets for missile lock-on
Weapon Reload/Overheat ManagementHold !Triangle then press weapon bumper/trigger
Boost KickClick !L3 during Assault Boost
ExpansionsMost activated with !L3 + !Triangle; Terminal Armor is automatic
QB CancellingTap !Square to cancel recovery states after actions like heavy weapon firing or melee lunges

Combat in Armored Core VI involves solving puzzles with your AC. Understanding combat mechanics is key to success. Arm weapons use !L2 and !R2, while back weapons use !L1 and !R1. Charge Attacks offer powerful alternatives. Targeting with !R3 is crucial, especially with Target Assist for mobile opponents, though it incurs an accuracy penalty. Multi-Lock allows engaging multiple targets simultaneously. Melee weapons offer high damage but require precise timing. Weapons have reload or cooldown periods, manageable via manual reload or heat management. Boost Kick, an OS Upgrade, adds direct combat functionality to Assault Boost. Expansions provide tactical advantages. Staggering enemies by filling their stagger bar is essential for vulnerability. QB Cancelling allows for quick action recovery, particularly useful with melee attacks.

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