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Part 7
Thief 2: The Metal Age

Part 7

Thief 2: The Metal Age Part 7 walkthrough covering secrets, loot, and objectives including the Nugget of Silver and Building B Key.

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Thief 2: The Metal Age Part 7 walkthrough covering secrets, loot, and objectives including the Nugget of Silver and Building B Key.

Walkthrough
  1. 1
    Use the mechanism to open the door into the storage area. This door will close behind you and cannot be opened again from inside.
  2. 2
    Press the small, red BUTTON next to the door to open three vents in the ceiling, causing a key to fall onto the metal floor.
  3. 3
    Collect the key.
  4. 4
    Climb onto the oven, then onto the hanging platform with the two dead spiders, and arrow the other small spider.
  5. 5
    Climb out of the vents and drop to the floor. Alternatively, if you have a rope arrow, use it to climb onto the roof of the cold storage and gather the key from the northernmost vent without entering the storage area.
  6. 6
    Back down the elevator, take the other one up.
  7. 7
    Open the safe with the gathered key to find a DOCUMENT worth 50 GOODS. The key appears to be consumed upon opening the safe.
  8. 8
    Locate the metal gear at the back of the mixing desk in T.M. Blackheart's recording studio and insert it into the mechanism to open the recording booth door.
  9. 9
    Collect T.M. Blackheart's FLUTE and RECORDING, worth a combined 75 GOODS, and his Horn.
  10. 10
    On your way to Gilver's, pass close enough to hear two civilians discussing the reduction in city greenery; they will separate after finishing their conversation.
  11. 11
    At Gilver Exporting Company, place your SHIPPING LABEL over the LABEL on the front of the STACK OF CRATES to the left to complete an objective.
  12. 12
    In Gilver's office on the bottom floor, read his journal.
  13. 13
    Behind the tapestry on the wall, find a NUGGET OF SILVER worth 100 GEMS. Use your sword to swipe away the tapestry.
  14. 14
    Take the elevator up to find 8 PLATES on the shelves, worth a combined 80 GOODS.
  15. 15
    Find a chest on top of the stacks of crates containing loot worth 25 GOLD.
  16. 16
    Find a RING worth 50 GEMS in another chest below.
  17. 17
    Leave Gilver's warehouse via the west door on the top level and enter Building B.
  18. 18
    Turn left out the orange warehouse door and follow the corridors to the bottom of a staircase, watching out for the patrolman.
  19. 19
    Climb the stairs, stay in the dark to avoid the mechanical Watcher in the ceiling, and find the switch on the right wall to turn it off.
  20. 20
    In Building B (South), find Rampone's Office on the left.
  21. 21
    Find the protruding book (three shelves from the left, four from the bottom) to reveal a hidden room containing a CANDLESTICK worth 50 GOLD and a journal.
  22. 22
    Across from Rampone's Office is the Conference Room, containing a PLATE and 4 COINS.
  23. 23
    Use the elevator in the corner of the corridor to go down to the Second or First floors, or take the stairs.
  24. 24
    Go all the way down the stairs and turn right at the bottom to find a dead end with three boxes. Look up and shoot your rope arrow at the vertical edge of the hole above, then climb up into a secret area with two chests: one contains a scouting orb, the other an Invisibility Potion. Climb back down the rope arrow and retrieve it, using a Slow-fall Potion if needed.
  25. 25
    Open the single iron door at the north end of the bottom floor of Building B.
  26. 26
    Go to the south end of the building and wait for a black-clad smuggler to enter and walk halfway down the main hall; pick his pocket for DAVIDSON'S KEY.
  27. 27
    Go back up to the Second floor. Two guards patrol around a square overlook; the one with the sword is carrying the BUILDING B KEY, which opens all orange doors in this building from the inside.
  28. 28
    To open the warehouses, pull the four levers in the Foreman's Office, located south of the Mechanist Project Bay. Push all four levers to the UP position (accessing warehouse 4 is sufficient for loot objectives).
  29. 29
    Use DAVIDSON'S KEY to access OSTERLIND'S OFFICE next door to the Mechanist Project Planning.
  30. 30
    Find Osterlind's note to Davidson and use DAVIDSON'S KEY to open the CRATE.
Tips
  • The door into the storage area will close behind you and cannot be opened again from inside.
  • The key in the storage area can be collected without entering if you have a rope arrow.
  • Opening the safe consumes the key.
  • The bottom elevator button in Building B is always broken.
  • The stairs in Building B are less noisy and visible than the elevator.
  • The Building B Key only opens orange doors from the inside.
  • You technically only need to access warehouse 4 if you are going for all the loot.

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