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Part 30
Thief 2: The Metal Age

Part 30

Complete walkthrough for Part 30 of Thief 2: The Metal Age, covering Castle Carslysle, Dayport Trader's Bank, Lady Louisa's Suite, and Angelwatch.

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Complete walkthrough for Part 30 of Thief 2: The Metal Age, covering Castle Carslysle, Dayport Trader's Bank, Lady Louisa's Suite, and Angelwatch.

Walkthrough
  1. 1
    From the north edge, drop off and enter through the window. A guard and the baron protect 3 STACKS OF COINS (75 GOLD total).
  2. 2
    Climb to the roof and cross the beam with banners.
  3. 3
    Greenhouse: Find two moss arrows, a gas arrow, and the Horticulturist's Log.
  4. 4
    Castle Carslysle: Go outside and look for an open window high on the east wall. Wait for the patrolman to pass, then shoot a vine arrow at the wooden surround above the window. Climb up and enter.
  5. 5
    Inside, find a note from Mollick to Trondheim regarding the security door. Place the sunburst device at the door and move away. Shoot the sunburst device with a fire arrow to blow the door open. Inside is gear but no secrets or loot.
  6. 6
    Dayport Trader's Bank: Return to the roof and turn left. Enter the window to find two water arrows and a fire arrow.
  7. 7
    Drop to the north ledge. Enter the next window into a tiled building. Use moss arrows to avoid detection by the patrolman. Pickpocket the guard for the office key [PP 7].
  8. 8
    Use the office key to open Uttleshank's office (or pick the lock). Inside, find a duplicate key. Pick the wall safe's lock and pull the lever.
  9. 9
    In the next room, the safe is open. Collect 4 STACKS OF COINS (1208/0/0|1208), a BAG OF GEMS (1208/100/0|1308), and all 8 of DON VALENCIA'S DIAMONDS (1208/300/0|1508).
  10. 10
    Collect more moss arrows and the guard's broadheads outside the double doors [PP 8].
  11. 11
    Go through the south window onto back corner roofs. Find an open door leading into the Shemenov Estate. The kitchen contains a note about the alchemist. A chest under the stairs has a Healing Potion. Another guard patrols nearby carrying broadheads [PP 9].
  12. 12
    Return to the roofs. Another guard on the east balcony has broadheads [PP 10].
  13. 13
    Shortcut: From the westernmost wooden platform, jump to the roof to take a shortcut back through the level.
  14. 14
    Go to the roof with two barrels, then down to a low roof. Look west to see a Keeper moving away from an open window, leaving an encouraging note. (This is the second Keeper; the first was near the start).
  15. 15
    [SECRET #5]: In the back corridor, pull the unlit torch to open a secret door. Find two noisemaker arrows, a gas mine, and an Invisibility Potion.
  16. 16
    Lady Louisa's Suite: Find a GOLD VASE on the fireplace (1308/300/0|1608), completing [OBJ 7]. The woman in red carries a PURSE with 100 GOLD (1408/300/0|1708) [PP 11].
  17. 17
    Exit through the north window onto a rooftop. Climb the ladder, then another, and mantle onto a ledge to reach Angelwatch. Open the hatch and drop down [OBJ 2].
  18. 18
    Angelwatch: Main Concourse (1st Floor): Start from the bottom. You are in a ventilation system with five exits. Ignore the ladder to higher floors. Exit the vent into 2nd floor. Turn right to find a note from Friend Vilnia, indicating she has a key and security is disabled.
  19. 19
    Find the lift, press the button to call it down, and ride it to 1st floor.
  20. 20
    Activate VOICE MACHINE 1. Karras's message cancels [OBJ 3] and activates [OBJ 4]. You must now find all six Machines (one per floor).
  21. 21
    At the north end of 1st Floor, behind a lone guard, are 2 STATUETTES (30 GOLD total) (1408/300/30|1738).
  22. 22
    Ride the elevator up, and jump off near the next objective.
Tips
  • Be mindful of noise on tiled floors.
  • Save before using the sunburst device, as it's a one-time use.
  • Keep track of keys; they can become confusing.
  • The elevator shaft in Angelwatch is always in the south-east corner.
  • Various loot including STACKS OF COINS, BAG OF GEMS, DON VALENCIA'S DIAMONDS, GOLD VASE, and PURSE.
  • Arrows: moss, gas, water, broadheads, noisemaker.
  • Gear: Healing Potion, Invisibility Potion, gas mine.
  • Secrets: Horticulturist's Log, notes from Mollick and Friend Vilnia, Keeper's note.
  • Objectives completed: [OBJ 7], [OBJ 2], [OBJ 4] initiated.
  • Pickpocketing targets: guard for office key [PP 7], guard for broadheads [PP 8], guard for broadheads [PP 9], guard for broadheads [PP 10], woman in red for PURSE [PP 11].

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