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Part 32
Thief 2: The Metal Age

Part 32

A complete walkthrough for Part 32 of Thief 2: The Metal Age, covering objectives, secrets, loot, and escape routes.

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A complete walkthrough for Part 32 of Thief 2: The Metal Age, covering objectives, secrets, loot, and escape routes.

Walkthrough
  1. 1
    In the kitchen, a chest contains 50 GOLD.
  2. 2
    Locate the important guard patrolling this floor and take the SCRIPTURE ROOM KEY [OBJ 6].
  3. 3
    Proceed to the lift in the south-east and walk along the south corridor.
  4. 4
    Opposite the fireplace, you'll pass a storage closet. To the left of the inner door frame, find and pull a hidden lever to open a panel behind you. Use the lever inside to disable the Wall Safe Alarm.
  5. 5
    In the south-west corner of this floor, you'll find two locked doors. Use the SCRIPTURE ROOM KEY to open them. One room is empty, but the other contains a duplicate KEY, a Healing Potion in a chest, and a SAFE.
  6. 6
    Pick the SAFE to find Karras's SCRIPTURE OF THE MASTER BUILDER [OBJ 6]. Taking it spawns a mini-Servant that will alert the kitchen.
  7. 7
    In a small bedroom off the west corridor, find Carslysle. The bookcase has the Carslysle Armory Key on top.
  8. 8
    In the corridor, activate the face of a statue to your right to press a hidden button, opening a wall panel. Inside, find a gas arrow, a mine, a Speed Potion, and a Healing Potion [SECRET #7].
  9. 9
    The next bedroom to the north contains a nobleman with a PURSE OF 5 GOLD (2282/300/145|2728) [PP 20].
  10. 10
    Draw away the guard in front of Karras's OFFICE with a noisemaker (he has a reinforced helmet and cannot be blackjacked).
  11. 11
    Use the OFFICE KEY to open the OFFICE DOORS. Listen to Karras's message and press the button behind the desk to open the PAINTING.
  12. 12
    Take the MECHANIST SCHEMATICS from inside [OBJ 5].
  13. 13
    Escape: If you disabled the Wall Safe Alarm, you can sneak out. Otherwise, prepare for a swift egress.
  14. 14
    Escape via ventilation holes or the open window on the north-east of the 4th Floor, which leads back to the hatch into the tower. Be cautious of the fall if you don't have a Slow-fall Potion.
  15. 15
    A crossbow-woman is on the first roof, and another is west of Lady Louisa's Suite window.
  16. 16
    Move to the Dayport Trader's Bank, turn west, mantle off the wooden platform onto the sloping roof.
  17. 17
    Take a shortcut south and drop next to the ladder to the Shemenov Estate. Go through the window into the Stargazer's Loft.
  18. 18
    Exit into the house leading west, back to the argument between Willey's and van Vernon's archers. Move close to trigger it.
  19. 19
    To find the last four pickpockets, use your Invisibility Potions. Grab one pair [PP 21, 22], then the other [PP 23, 24]. This may require quickloads.
  20. 20
    In the small attic west of the van Vernon archers, down the ladder, find a GOLD CUP (2307/300/145|2753).
  21. 21
    In a small room west of Willey's, open the windows to find a PURSE OF 100 GOLD (2407/300/145|2853).
  22. 22
    Run south-east back to the Bell Tower, past one last crossbow-woman. Approach the BELL TOWER to complete the mission [OBJ 1, 8, 9].
Tips
  • The 'mech cherub' is a unique creature with an unexplained presence and behavior.
  • If you missed the sunburst device, the Carslysle Armory Key can be used to access the Armory.
  • The voice machine message in Karras's office is not one of the six objective-related ones.
  • The window escape is risky without a Slow-fall Potion.
  • Total Loot: 18,814

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