Follow this Thief 2: The Metal Age Part 10 walkthrough to find secrets, treasures, and complete objectives, including navigating the Training Room, Barracks, and Officer's Lounge.
Walkthrough
- 1Open the east door and shoot out the torch to your left. Head east along the south corridor into the Training Room.
- 2At the back of the Training Room, behind the wall with sword racks, find a rope arrow and an unlit torch.
- 3[SECRET #5] Pull the unlit torch to open a secret door above. Use a rope arrow to access it. Another lever inside opens a path to the Second Floor, directly into Truart's Office.
- 4Leave the Training Room and head east along the First floor, passing through the courtyard and entering the east wing.
- 5Explore the Barracks and Locker Room for minor treasures, including a noisemaker arrow. The south-east corner room contains a flash bomb.
- 6[SECRET #6] The unlit torch opposite the Locker Room door opens a secret door into the Main Office. A corresponding lever is inside.
- 7In the Main Office, find a STATUETTE (worth 15 GOODS), a water arrow, and lore notes.
- 8[SECRET #7, #8] Find the note from Morgan to Walker. Face the near wall, look up, and spot a red lever handle. Rope arrow up and pull it to open a grate. Sneak through and find another lever to open a secret door to the Records Hall.
- 9Make your way upstairs. Recommended: return to the dumbwaiter in the Mess Hall and ride it up to the Officer's Lounge. Alternatively, use a rope arrow to climb onto the balcony.
- 10In the Officer's Lounge, collect two CANDLESTICKS (worth 100 GOLD combined).
- 11Outside the Officer's Lounge, the patrolling guard carries a KEY [PP 2].
- 12The Waiting Room contains a GOLD VASE (worth 100 GOLD).
- 13Vice contains 3 STACKS OF COINS and a note about Lt. Mosley.
- 14In Robbery / Homicide, find a valuable RING (worth 100 GOLD) on a table at the back left.
- 15Pick the lock to MOSLEY'S OFFICE. Inside, find two water arrows and two moss arrows. Read the note from Truart (optional) and collect the SECURE RECORDS / VAULT KEY [OBJ 4, 5]. Read her journal.
- 16Hagen's Office [OBJ 5] is across the hall and requires lockpicking. Read Truart's note in the trash and the journal. Collect LT. HAGEN'S HANDKERCHIEF [OBJ 3, 4].
- 17Narcotics contains a BAG OF GOLD (worth 50 GOLD) under a desk.
- 18Truart's Office requires lockpicking. Find lore in the trash, STACKS OF COINS on the desk, and a VASE and PLATE on the mantlepiece. The statue on the left of the hearth can open a secret door [SECRET #5].
- 19Head south-east to the Warden Affairs Division. Find a journal mentioning the Evidence Vault.
- 20[SECRET #9] Find and pull the book on the shelves next to the wall tapestry to open a secret door leading up to the Evidence Vault.
- 21Note: The Records Hall is not strictly necessary if you know the code to the Evidence Vault. You can access the Evidence Storage directly from Warden Affairs.
- 22You have Hagen's Handkerchief and the Secure Records Key. The Records Hall is in the north-east and is needed to learn how to access the Vault.
Tips
- Shooting out the torch to your left upon entering the east door makes later navigation easier.
- The secret door in the Training Room provides an alternate entry to the Second Floor, directly into Truart's Office, saving a lockpick attempt.
- The balcony outside the Officer's Lounge has a telescope that doesn't function, but you can mantle onto the railing and roof to access the south side for an escape route.
- The map incorrectly places the balcony access from the Officer's Lounge.
- The Records Hall can be skipped if you already know the Evidence Vault code.
- STATUETTE (15 GOODS)
- CANDLESTICKS (100 GOLD)
- GOLD VASE (100 GOLD)
- 3 STACKS OF COINS
- RING (100 GOLD)
- BAG OF GOLD (50 GOLD)
- STACKS OF COINS
- VASE and PLATE
- Various minor treasures, noisemaker arrow, flash bomb, water arrows, moss arrows.
- KEYS [PP 2]
- SECURE RECORDS / VAULT KEY [OBJ 4, 5]
- LT. HAGEN'S HANDKERCHIEF [OBJ 3, 4]
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