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Part 18
Thief 2: The Metal Age

Part 18

Navigate Floor Two in Thief 2: The Metal Age Part 18, finding a golden cup, candlestick, and a hidden area with potions.

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Navigate Floor Two in Thief 2: The Metal Age Part 18, finding a golden cup, candlestick, and a hidden area with potions.

Walkthrough
  1. 1
    Return to the Hall of Statues and enter the door where you previously picked the archer's pocket. From the upper platform in the central lobby, drop left onto the plant pot to reach Floor Two.
  2. 2
    On Floor Two, go through the door on your right into a small room with a tiled floor. At the far end is a VASE worth 25 GOODS.
  3. 3
    Enter the next room to the east, a hub room patrolled by a Child and sometimes an archer. Collect 2 STACKS OF COINS and 4 COINS from shelves in the south-east corner (worth 18 GOLD total). Find 2 STACKS OF COINS on another shelf in the north half of the room. Find 2 STACKS OF COINS on a cabinet against the north wall. The passageway in the north-west leads back to an earlier area. The door in the north-west corner leads to a corner hallway opening east to the Meeting Hall overlook. The door in the middle of the room is an empty closet.
  4. 4
    Go through the door in the south-east corner into a short hallway. A camera is high on your right; rope arrow up to grab a GOLDEN CUP worth 25 GOLD.
  5. 5
    The room to the south contains a CANDLESTICK worth 50 GOLD.
  6. 6
    To find SECRET #2, mantle onto the wooden balcony section and find a small lever in the bottom-left corner of the wall. Pull it and drop down to find a hidden area under the wooden platform containing a Healing Potion, a Speed Potion, and a moss arrow.
  7. 7
    Take the corridor to the west, leading down to an office on your right. This office can also be accessed from the room with the patrolling Child. Turn off the lights at the switch. Collect COINS worth 12 GOLD on the desk. Unlock the safe to find a BAG OF GOLD worth 75 GOLD.
  8. 8
    Continue west down the corridor. Encounter a patrolling guard carrying a key and broadheads. Use your key or lockpicks to enter the office on your right (north). Here you will find a banker carrying a key. Disable the Watcher camera by pressing the switch on the wall.
  9. 9
    Across the corridor is a door leading to a bar. Another camera is rotating in the ceiling. Jump over the bar to get under it and grab a VASE worth 50 GOODS.
  10. 10
    The door in the south-west leads to a balcony overlooking the main Lobby, where you can confirm that all four Watcher cameras have been deactivated.
  11. 11
    Return to the corridor and go west along the curving balcony to a large hallway. Turn off the lights on the far wall. Open the double doors and turn off lights in the next hallway. Pickpocket the patrolling archer's broadheads. Collect 2 STACKS OF COINS from the cabinet on the south wall (worth 24 GOLD). Collect a VASE worth 25 GOODS from the cabinet on the north wall.
  12. 12
    Turn left upon passing through the door to the west to find a storage area containing 3 mines, 2 broadheads, and a Healing Potion.
  13. 13
    The metal gate in the small hallway is locked. Go through the single door leading north. The first door on your left at the top of the stairs is locked. The other door in the north-west passage leads to the Guard Room. Turn right and cross the platform to the east. You will find yourself back in the tiled hallway.
  14. 14
    Unlock the door to the north with a key. You will see a Watcher camera above a Sentry. This room has no loot but contains correspondence between two bankers.
  15. 15
    The door in the north-east corner leads back to the atrium with stairs. The passage to the west goes along a high platform leading to the Guard Room. Listen to a conversation between guards. Ignore the long, tiled hallway behind the door in the east wall. Enter the larger room to the north of the Guard Room and find a VASE on the table worth 25 GOODS. Note the double doors on the north wall.
Tips
  • The mines found in the storage area can be useful around the Vault if you are willing to disable Children and don't mind the noise.
  • Be aware that a patrolman can sometimes get stuck in the office with the light switch, potentially requiring moss arrows to avoid alerting him.
  • Remember the archer's patrol route in the large hallway with the double doors.

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