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Downtown
The Last of Us Part II

Downtown

Your friendly guide to navigating Seattle's Downtown in The Last of Us Part II. Find collectibles, safes, and essential loot with easy-to-follow steps.

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Your friendly guide to navigating Seattle's Downtown in The Last of Us Part II. Find collectibles, safes, and essential loot with easy-to-follow steps.

Alright, let's get through this Downtown section of Seattle. It's a bit of a maze, but we'll find all the good stuff together.

Walkthrough:

  1. First off, check the generator to your left. It's out of gas, so no luck there. Before we get back on Shimmer (that's your horse), peek into the small guard house right in front of you. You'll find Artefact (16), which is a note.
  2. Now, head left in this area and go over the barbed wire. Keep heading straight in the open space.
  3. Continue left, then up the other side of the area, still heading left. This will lead you to a crawl space into a building. Crawl through, and when you drop down, you'll be inside a bank. Be careful, there are several Infected here, including 3 Clickers. You can try to take them out stealthily, or if you're confident, use silent weapons. Loot everything you can, then head to the back.
  4. Enter the dark room at the back – this is the safe-deposit room, and it also holds the vault. Loot the body here for Artefact (17), which is the note with the safe code. The code for Safe (02) is 602306.
  5. Inside the vault, in the back-right corner, there's a drawer. Open it to find Artefact (18), the Engraved Ring.
  6. To the right of the dead body in the vault, you'll find another note, Artefact (19), which is a suicide note.
  7. As you leave the vault, two more Infected will show up. Try to take out the Clicker on the right stealthily; Dina will handle the other one. Loot their bodies and head back out the way you came in.
  8. Just a short way ahead, you'll see a mostly collapsed structure. Go inside and check the bag near the body for a note, Artefact (20).
  9. From here, head left past the ruined buildings, then left again. Check out the rusty tank.
  10. Once you're on top of the tank, open the hatch. Look ahead and slightly down to the ground for a body. Go over to it and check the bag for another note, Artefact (21).
  11. Now, head right from the tank until you're almost back in the water. Turn left and follow the guardrail up the hill. Move right onto the bridge. Use the first truck to cross. Check the back of the fire-truck; you can find a first-aid kit, an axe, and some supplies. After that, toss the nearby fire hose down below you. Climb down it, then swing to reach the truck with the open back.
  12. Grab the supplements and parts inside. Keep an eye out, as some players report finding a Training Manual (01) here if you didn't get one through pre-order bonuses.
  13. Head back up to where you turned onto the bridge, but this time go the opposite direction. Get off your horse and climb the stairs of the small building. At the top, smash the glass and head onto the ledge. Turn right, sprint-jump across, then right again back into the building. Take the ramp up. To the left of the workbench, you'll find some parts and a Trading Card (09). To the right is a door with some supplements.
  14. Drop down onto the stairs below you and head towards the Domed building. Look right and enter the Valiant music shop. Loot the place and check behind the counter for a drawer containing Trading Card (10).
  15. Head upstairs. Smash the glass for parts. In the room with the plants, you'll find a guitar. Interact with it for a mini-game and a song.
  16. After the guitar, look for a hole in the wall. Head out and follow the path. Check the two guard towers for loot. The second tower has a note for Artefact (22) and a Journal Entry (06).
  17. Keep moving and enter the tent. Loot it for parts and use the Workbench (02). Climb down the ladder on the walkway, turn right, and head forward until you see a vehicle on the right. Just past it are some stairs. Take them, then at the top, turn around 180 degrees and walk forward to find a bag with a note: Artefact (22). There's also a compartment you can open for supplements. Head back to the main road and move right a bit.
  18. You'll see a brown delivery truck. Go around it to its left, and you'll find a gate you can squeeze through. Head through, and on the right is a Safe (03). The combination is WEST 2 gate, which is 0451. Grab the parts, supplements, and Trading Card (11), then head back.
  19. Head to the coffee shop all the way at the top (North) of the map. Loot the guard house on the left for some parts. Move around to the front of the coffee shop and check out the wanted posters. Smash the glass windows to get inside. Check the counter for a note, Artefact (23), and some parts. Then check a drawer on the other side for Trading Card (12).
  20. Don't forget to smash the glass cases to get inside them. As you make your way around the back, loot the supplements. As you approach the washroom area, an infected will come out of a stall. Find the set of keys in here for Artefact (24), then head to the address.
  21. Exit the coffee shop, head left, and go up the hill. Turn right at the top and keep going until you see a red building on the right. This is Barkos. Head right of the building to the delivery door. Go through two doors, then immediately look left for Artefact (25), a WLF flyer. You can loot the rest of the area for a Long Gun Holster, supplements, parts, and supplies.
  22. Head back outside and to the front of Barkos. Go East towards the water, then left. You'll eventually see a truck in the water. The back is closed, but you can open it. Crawl inside and find Artefact (26), a note, among the bodies. Grab the parts in here.
  23. Head back to the Dome Shaped building, just south of the tent. You might get a Sight Seeing Trophy if you've visited all the places.
  24. Outside the Dome, you'll see a sign calling it the Ration Distribution Center, though Dina calls it the

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