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THE FINALS

SA1216

Explore the latest SA1216 guide for THE FINALS, detailing the Respec Order event, balance changes, weapon adjustments, gadget updates, and bug fixes from the 10.3.0 patch.

By ··10 min read·Multi-source verified
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SA1216

Explore the latest SA1216 guide for THE FINALS, detailing the Respec Order event, balance changes, weapon adjustments, gadget updates, and bug fixes from the 10.3.0 patch.

Walkthrough
  1. 1
    World Tour: Respec Order Event
    • Experiment adjusting Heavy and Light archetype stats for one week.
  2. 2
    Heavy: Health decreased from 350 to 325; Base movement speed increased by ~10%.
  3. 3
    Light: Health increased from 150 to 175; Base movement speed decreased by ~10%; Health regen delay increased from 7s to 8s.
  4. 4
    Feedback is crucial for future game development.
  5. 5
    Gameplay Updates
    • Goo break time reduced from 0.8s to 0.2s when overlapping a player.
  6. 6
    Slide trigger movement velocity slightly decreased for easier execution.
  7. 7
    Weapon Updates
    • 93R: Damage increased from 24 to 25; Ammo count decreased from 24 to 21.
  8. 8
    FAMAS: Slightly decreased recoil when aiming down sights (ADS) for improved accuracy.
  9. 9
    XP-54: Ammo count increased from 34 to 36.
  10. 10
    Gadget Updates
    • H+ Infuser: Ammo regeneration delay increased from 8s to 10s.
  11. 11
    Healing Emitter: Can now be deployed in the air; Size decreased by ~15%.
  12. 12
    Hover Pad: Health increased from 300 to 350.
  13. 13
    Bug Fixes
    • Animation: Addressed issues with Riot Shield hit reactions, cloth simulation, gadget aiming, emote replay, ADS movement, and weapon clipping.
  14. 14
    Audio: Improved Minigun audio timing, reduced weapon audio latency, fixed team wipe buzzer and crowd audio issues, enhanced movement foley and clothing sounds, corrected weapon sound replacements.
  15. 15
    Cosmetics: Fixed visual culling, clipping, pixelation, glowing effects, cloth movement, emote issues, floating bullets, missing items, low-poly appearances, particle effects, throwing knife skins, fire effect color, cloth simulation, charm placement, neck/clavicle clipping, charm rendering, teeth shading, cape attachment, hat physics, screen customization logic, bowstring alignment, emote sound effects, and mask/hood/facewear compatibility.
  16. 16
    Gadgets: Improved Data Reshaper stability and environmental elimination credit; Fixed Hover Pad destruction and erratic spinning; Fixed Jump Pad clipping into Cashout stations; Fixed Dome Shield hit detection.
  17. 17
    Game Modes: Added Starlight Hollow to Point Break rotation; Defender Gadgets in captured zones now take damage; Fixed deployable placement on Grand Vault barriers; Added cover and tweaked borders to prevent spawn camping on Starlight Hollow.
  18. 18
    General: Fixed backfilled players spawning at initial locations.
  19. 19
    Gameplay: Fixed Healing Emitter/Guardian Turret deployment launching players; Fixed environmental elimination credit for Hover Pad destruction; Fixed Shockwave item drop and vaulting interruption; Improved Zipline attachment and descent.
  20. 20
    Maps: Addressed collision issues, clipping, unbreakable objects, missing destruction effects, material errors, suspended buildings, missing collision, planter health, contestant sticking issues, thatch roof visuals, barrel/hay bale overlap, candle lighting, building beam materials, and movement/camera jitter on various maps (Fangwai City, Kyoto, Monaco, Skyway Stadium, NOZOMI/CITADEL, P.E.A.C.E. Center, Las Vegas, Starlight Hollow).
Tips
  • Use Charge 'N' Slam to cancel cashout steals by bumping opponents, but be mindful of teammates.
  • Experiment with the Heavy and Light archetype changes in the Respec Order event to adapt your playstyle.
  • Pay attention to the weapon and gadget balance changes to optimize your loadout.
  • Be aware of the numerous bug fixes that improve overall game stability and visual fidelity.

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