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THE FINALS

R.357

Explore the latest R.357 guide for THE FINALS, covering patch notes, balance changes, bug fixes, and gameplay updates for weapons, gadgets, and maps.

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R.357

Explore the latest R.357 guide for THE FINALS, covering patch notes, balance changes, bug fixes, and gameplay updates for weapons, gadgets, and maps.

This page details recent updates and changes to THE FINALS, focusing on gameplay, weapons, gadgets, and maps. It includes information on balance adjustments, bug fixes, and experimental game modes.

World Tour - Respec Order:

An experimental event adjusting Heavy and Light archetype stats in Cashout mode for one week:

  • Heavy: Health decreased from 350 to 325. Base movement speed increased by ~10%.
  • Light: Health increased from 150 to 175. Base movement speed decreased by ~10%. Health regen delay increased from 7s to 8s.

Gameplay Balance Changes:

  • Goo break time decreased from 0.8s to 0.2s.
  • Slide trigger movement velocity slightly decreased.

Weapon Balance Changes:

  • 93R: Damage increased from 24 to 25. Ammo count decreased from 24 to 21.
  • FAMAS: Slightly decreased recoil when aiming down sights (ADS).
  • XP-54: Ammo count increased from 34 to 36.

Gadget Balance Changes:

  • H+ Infuser: Ammo regeneration delay increased from 8s to 10s.
  • Healing Emitter: Can now be deployed in the air (falls after deployment). Size decreased by ~15%.
  • Hover Pad: Health increased from 300 to 350.

Bug Fixes:

  • Animation: Addressed issues with hit reactions, cloth simulation, aiming over-rotation, emote replays, and weapon clipping.
  • Audio: Improved Minigun audio timing, reduced weapon audio latency, fixed team wipe buzzer and crowd audio issues, and enhanced character movement foley.
  • Cosmetics: Fixed visual culling, clipping, pixelation, brightness, and animation issues on various skins and emotes.
  • Gadgets: Improved Data Reshaper stability, fixed Hover Pad and Jump Pad interactions with game elements, and corrected Dome Shield hit detection.
  • Game Modes: Added Starlight Hollow to Point Break rotation, adjusted defender gadget damage, and fixed spawn camping issues.
  • General: Fixed backfilled players spawning at initial locations.
  • Gameplay: Corrected issues with Healing Emitter/Guardian Turret deployment, environmental eliminations, Shockwave interactions, and Zipline detachment.
  • Maps: Addressed collision, destruction, and visual issues across Fangwai City, Kyoto, Monaco, Skyway Stadium, NOZOMI/CITADEL, P.E.A.C.E. Center, Las Vegas, and Starlight Hollow.

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