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Part 58
The Evil Within

Part 58

Follow Dana and Paul's escape in The Evil Within comic Part 58 as they board a train and confront their past.

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Follow Dana and Paul's escape in The Evil Within comic Part 58 as they board a train and confront their past.

Walkthrough
  1. 1
    You and your companions hear music and recognize a tapestry made of human skin from your unit.
  2. 2
    You leave through a door, triggering a wire trap and an alarm, prompting the Sadist to pursue you with his chainsaw.
  3. 3
    You knock cabinets to block a doorway as you run down the hallway.
  4. 4
    Dana stops you from running into razor-wire, saving your life.
  5. 5
    You and Dana use a pipe to tie up the razor-wire, allowing Dana to pass, but the pipe breaks, trapping you.
  6. 6
    You stand your ground against the Sadist with the broken pipe pieces.
  7. 7
    Dana and Paul reach a subway station and board a train to an unknown destination.
  8. 8
    On the train, you wonder about the purpose of your nightmare.
  9. 9
    The train arrives at "Echo Falls," which unnerves Paul.
  10. 10
    You see a subway train crash and witness Paul, posing as a doctor, offering help to an injured cop.
  11. 11
    You then see Paul talking to a hospital lawyer, who reveals Paul faces legal action for prescribing incorrect drug doses while drunk, leading to many deaths despite saving dozens. He must choose between hiding the truth for his career or confessing and facing conviction.
  12. 12
    You confront Paul about his decision, but the afflicted appear, forcing you to run down the subway train.
  13. 13
    Paul holds the doors behind you while you open the next one, but he is grabbed through the window. You both reach the next door and repeat the strategy.
  14. 14
    You reach the driver's compartment, finding it empty. Paul decides to stay behind and undo the coupler between the cars to buy you time, stating he is ready to pay the price for his actions.
  15. 15
    The train stops at the university, a fitting place to end up.
  16. 16
    You grab a "missing persons" poster of Kate and decide to climb the nearby clock-tower, singing "Oranges and Lemons" as you ascend.
  17. 17
    At the top, you find your comrades hooked into chairs and are greeted by a construct of Kate.
  18. 18
    "Kate" explains that your comrades and she are dead and that you possess the "imagination necessary" for her needs. She tries to make you feel guilty, but you see yourself hooked up to a machine.
  19. 19
    You reason that "Kate" is not real and throw a phone through her body, damaging the construct.
  20. 20
    "Kate" warns you against further actions, but you take a nearby monitor and throw it through the wall, destroying everything and claiming victory.
  21. 21
    In the real world, a cloaked figure declares it a pyrrhic victory, lamenting lost potential but stating there will always be others.
Tips
  • The comic Issue #4 [COM-4] explores a ruined world filled with nightmares and mutations.
  • Dana and Paul risk boarding an apparently empty train to escape a tortured dream world.
  • The train journey is perilous, with the "damned, tortured and tormented" aboard.
  • Paul's past as a doctor, involving drunk prescribing and legal consequences, is revealed.
  • The university setting is significant as it is where things began.
  • Dana confronts a construct of Kate at the clock-tower, ultimately destroying the machine.

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