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Part 44
The Evil Within

Part 44

Complete walkthrough for Part 44 of The Evil Within, covering Chapter 14: Ulterior Motives and Chapter 15: An Evil Within, with tips for bosses and challenging sections.

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Complete walkthrough for Part 44 of The Evil Within, covering Chapter 14: Ulterior Motives and Chapter 15: An Evil Within, with tips for bosses and challenging sections.

Walkthrough
  1. 1
    In the freezer section, kill three Keepers before the dumb-waiter arrives. Use a maxed-out magnum for one-shot kills.
  2. 2
    Chapter 14 begins with acquiring a key and looting a room. Beware of bombs.
  3. 3
    Proceed to the save room and bathroom.
  4. 4
    In the next area, an invisible enemy replaces the previously dead enemy. Lure it onto the steps and use a fire bolt. Do the same for Ruvik and the enemy on the wall.
  5. 5
    In the subway area with hanging body traps, use a bolt on Ruvik, then use sniper ammo to take out guards and bodies. The usual fat enemy is absent.
  6. 6
    Navigate through the explosive train and into the sewer area.
  7. 7
    Use fire bolts for dual-head foes in the sewers. Watch for bear traps and dual-heads.
  8. 8
    In the large corridor for the second electrical piece, two ogres are present. Use traps and snipe them from a distance. If they survive traps, stun/freeze and finish with grenades or shotgun.
  9. 9
    After getting the electrical piece, kill the dual-heads that appear.
  10. 10
    Prepare for the octopus boss. Use a freeze shot, then unload your magnum into the frozen boss. This is recommended if you have collected keys for more magnum ammo.
  11. 11
    After defeating the boss, collect the key and loot the room.
  12. 12
    Head up the elevator, grab the final key and gel, and proceed to Chapter 15.
  13. 13
    Chapter 15 starts with the eyeball room. Ensure all gel is spent and lockers are unlocked.
  14. 14
    For the first wave in the eyeball room, use a flash bolt.
  15. 15
    For the second wave, defend the ladders and aim for headshots.
  16. 16
    The third wave from the south can be dealt with using flash bolts. This may spawn the Sadist. Finish remaining enemies, then snipe the Sadist from afar. Freeze him when he gets close and use shotgun shells and fire bolts.
  17. 17
    In the sniper room, shoot dynamite guys after they light their dynamite to make them kill themselves and their sniper partners. Alternatively, snipe them.
  18. 18
    The final keeper room has two keepers, one with enhanced health. Use the max magnum and any available ammo to defeat them. Freeze and shock them before using the magnum if possible.
  19. 19
    The hallway-o-traps has more bear traps and bombs but is manageable.
  20. 20
    The final boss requires shooting the hands and arms with red circles.
  21. 21
    The running segments, rocket launcher section, and final shot section are similar to Survival Mode. Checkpoints are generous near the end.
Tips
  • The maxed-out magnum is highly effective against Keepers, often killing them in one shot.
  • Fire bolts are efficient for invisible enemies and dual-head foes.
  • When facing the ogres in the sewer, using traps and sniping them from afar is a good strategy before they reach you.
  • For the octopus boss, freezing it allows for significant magnum damage.
  • In the eyeball room, max flash bolts can clear the first wave, and headshots are effective for the second wave.
  • In the sniper room, letting the dynamite guys kill themselves is a safe and effective tactic.
  • For the final keeper fight, focus fire with the magnum and utilize crowd control abilities like freeze and shock.
  • The game provides ample checkpoints near the end, easing the difficulty of the final segments.

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