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Part 22
The Evil Within

Part 22

Complete walkthrough for Part 22 of The Evil Within, guiding you through the mansion, including item locations, enemy encounters, and puzzle solutions.

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Complete walkthrough for Part 22 of The Evil Within, guiding you through the mansion, including item locations, enemy encounters, and puzzle solutions.

Walkthrough
  1. 1
    Head to the cell area to continue. Back in 'reality', inspect the barricaded dead end behind you for [500 GREEN GEL] and crates.
  2. 2
    Explore the area to your right for another [500 GREEN GEL].
  3. 3
    Find [MAP FRAGMENT 15] on a broken pillar by the main path.
  4. 4
    Continue to the mansion. Inspect the right side for barrels and a crate with random items.
  5. 5
    Explore the left side of the area to find a separate section with an [EXPLOSIVE BOLT] in a wall, [500 GREEN GEL], and [1 SHOTGUN SHELL] on the ground.
  6. 6
    Face the mansion doors and inspect the tree to the right to find an [ORDINARY KEY] (the statue is in the branches).
  7. 7
    Approach the mansion's main entrance steps and inspect the right side for another [500 GREEN GEL].
  8. 8
    Inside the mansion, find a [SYRINGE] on a chair on the left.
  9. 9
    Find [500 GREEN GEL] under the left stairs.
  10. 10
    You are now in the main hall. The large door in front will close.
  11. 11
    The red door in the upper left corner leads to the save hub. Find the [KRIMSON POST NEWSPAPER CLIPPING] in the small room.
  12. 12
    Inside the save hub, find the [BODIES FOUND NEAR ESTATE] newspaper and the [MISSING PERSONS POSTER - RUBEN].
  13. 13
    Head back to the mansion. Explore the single door to your left (under the stairs) and search the dining room for [300 GREEN GEL] and the [MANSION DINING ROOM NOTE].
  14. 14
    Continue through the next hall. Beware of a bomb in the next room.
  15. 15
    Take out the two enemies feasting in the next room, and another enemy that likely emerges. Find [4 HANDGUN AMMO] to the right in this room.
  16. 16
    In the last room, find [1000 GREEN GEL] between shelves and a [FLASH BOLT] on the shelves.
  17. 17
    Destroy the statue on the highest shelf by the door for another [ORDINARY KEY].
  18. 18
    Solve the puzzle on the table: insert the probe into the green area (F-7; CONSENT) of the brain image, which is the lower right portion of the LEFT hemisphere.
  19. 19
    Return to the main hall. Pick up the axe dropped by one of the last enemies if possible.
  20. 20
    On your way back to the main hall, be ready for an enemy jump-scare.
  21. 21
    In the main hall, a blood injection into the door will have activated.
  22. 22
    Head through the double doors on the other side of the main hall (under the stairs).
  23. 23
    Inspect this room for [3 MATCHES] and a [SYRINGE] on the table.
  24. 24
    The door in the right corner leads to a storage room with [500 GREEN GEL], [2 SNIPER RIFLE ROUNDS], and random items.
  25. 25
    The other door in the hall leads to a room with a bomb behind crates. Find [300 GREEN GEL] and [2 SHOTGUN SHELLS] inside.
  26. 26
    Continue through the hall and find [2 HARPOON BOLTS] in a chair on the left side of the piano room.
  27. 27
    Find a [GRENADE] near the piano and the [MANSION MUSIC ROOM NOTE] under the wall safe.
  28. 28
    Head back to the main hall. Go upstairs.
  29. 29
    Go through the double doors in the middle. Find [300 GREEN GEL] and the [LOWER SAFE DIAL].
  30. 30
    Look up at the ceiling to find a statue; shoot it for an [ORDINARY KEY].
  31. 31
    Head through the door on the left in the main hall.
  32. 32
    Crouch and sneak up on the enemy inside this room for a stealth kill. Find [2 SHOTGUN SHELLS] on the desk and [300 GREEN GEL] on a small table.
  33. 33
    Climb the ladder, kill the 'corpse', and collect the [UPPER SAFE DIAL].
  34. 34
    Count the spectators (white heads) on the painting: 11.
  35. 35
    When you climb down, several enemies appear. Stealth kill one, defeat the others.
  36. 36
    Head back to the main hall, then downstairs and through the double doors to the piano room.
  37. 37
    Enter the safe dials: 11 for the upper dial and 2 for the lower dial.
  38. 38
    A new experiment appears. Insert a probe into the blue 'hope' center, roughly between the two existing probes but slightly to the left.
  39. 39
    Head back to the main hall. Kill the two enemies on the way.
  40. 40
    If you need to go back to the storage room, there is now an enemy with its back turned that can be stealth killed.
Tips
  • Ruvik will appear every five minutes or so and attempt to kill you for about 30-40 seconds. Do not shoot him, as this makes him teleport closer and use an instant-kill move. Simply move around and wait for him to leave. The main hall is ideal for this.
  • Be aware of bombs and enemies in various rooms. Use area-affecting weapons if possible.
  • The safe in the music room cannot be used yet.
  • The locked door on the right upstairs cannot be opened yet.

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