Complete walkthrough for Part 29 of The Evil Within. Find all items, collectibles, and navigate through enemy encounters and environmental hazards.
Walkthrough
- 1After destroying the generator, climb the ladder or stairs to find [1 MATCH].
- 2Activate the generator with the crank; enemies will appear. Use explosive or spark bolts near the ladder and fence for cover. Deal with close enemies, then use the sniper rifle for the enemy on the other platform.
- 3Before climbing the red ladder, eliminate the enemy behind the concrete roadblock.
- 4Climb the red ladder, flip the switch, and collect [3 PARTS], [7 HANDGUN AMMO], [2 SHOTGUN SHELLS], and [3 SNIPER RIFLE ROUNDS].
- 5Ride the cable car. Stay crouched and shoot enemies with torches first. Shoot enemies with machine guns and use flammable barrels.
- 6After the cable car sequence, drop down, turn right to find [1000 GREEN GEL] at the end of the walkway.
- 7Head the other way and drop down the path. Turn around to find the [MAP FRAGMENT 22] collectible.
- 8Continue through the window and over the pipes to access the building across the street.
- 9Hit the 'Brain' vending machine on the right TWO times for [300 GREEN GEL] and an [ORDINARY KEY]. Do NOT hit it a third time.
- 10Hit the next vending machine THREE times for [300 GREEN GEL x3].
- 11Collect [1 SHOTGUN SHELL] and [3 HANDGUN AMMO] on the table to the left.
- 12Search the large office room for the [AUDIO TAPE - SEARCHING] in the upper left corner.
- 13Head back to the office and go through the red door to collect the [JOURNAL ENTRY - JULY 2012].
- 14In 'reality', find [1 SNIPER RIFLE ROUND] on tables to the right of the vending machine.
- 15Continue down the hall and find [1 MATCH] in the next office.
- 16Enter the storage room for [1000 GREEN GEL].
- 17The next office contains [2 MATCHES].
- 18Exit the building by dropping onto the bus, triggering a scene.
- 19Before diving into the water, wait for the door on the right to open temporarily and swim towards it.
- 20In the next area, head upstairs and collect [2 HANDGUN AMMO].
- 21Walk to the end of the walkway, look down, and kill the sniper.
- 22Head back downstairs, shoot the hanging body in the corner, then dive into the water and swim around the corner.
- 23Ignore wooden platforms and climb on the wrecked car to find [2 HANDGUN AMMO].
- 24Wait for the door ahead to open. Shoot the two hanging bodies as soon as the door beeping sound is heard.
- 25Once through, head upstairs and find a crate and [2 MATCHES] in the room.
- 26Defeat enemies to free Kidman. More enemies will enter; be careful of the former SWAT member.
- 27Search the shelves for [1 MATCH].
- 28Call the elevator to receive a statue with an [ORDINARY KEY] inside.
- 29Head downstairs and collect [1 MATCH] and [500 GREEN GEL].
- 30Exit the building and go downstairs at the end of the catwalk.
- 31Find [500 GREEN GEL] near the dumpster and a crate in the corner.
- 32Go through the door on the right side of the street.
- 33To the immediate left, find [MAP FRAGMENT 23] under a mannequin.
- 34Move around the corner and search a red container to the left of the stairs for [500 GREEN GEL].
- 35Go up and enter the building to trigger a scene.
- 36Continue until you reach a room filled with strange gas.
- 37Note the flammable sign; avoid firing guns. Use harpoon, flash, or freeze bolts if necessary.
- 38Head down the path and take the first left door to find a [SYRINGE] and a hiding spot.
- 39Move around the corner and crouch. Sneak past the ogre-like creature by moving through the hole in the shelves on the left when it passes.
- 40Climb the ladder at the end of the path.
- 41(Note: Avoid the middle hole path as it leads to a second ogre.)
- 42In the next room, defeat the regular enemies using flash bolts or sneak kills.
- 43Move to the right corner and close the valve attached to the yellow pipe.
Tips
- Use the environment to your advantage, especially flammable barrels and cover.
- Prioritize dangerous enemies like those with machine guns or the ogre.
- Conserve ammo where possible, especially in the gas-filled room where guns are not recommended.
- The vending machines offer valuable gel and keys, but be cautious of the bombs they can dispense.
- Listen for audio cues, such as the door opening beeping, to time your actions.
- Various ammo types (Handgun, Shotgun, Sniper Rifle Rounds)
- Green Gel (totaling 3100)
- Matches (totaling 7)
- Ordinary Keys (x2)
- Map Fragments (22 and 23)
- Audio Tape - Searching
- Journal Entry - July 2012
- Syringe
- Parts
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content