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Ymir Forest
Tales of Phantasia

Ymir Forest

A comprehensive walkthrough for Ymir Forest in Tales of Phantasia, detailing enemy strategies, item locations, and key plot points to help you progress through the game.

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A comprehensive walkthrough for Ymir Forest in Tales of Phantasia, detailing enemy strategies, item locations, and key plot points to help you progress through the game.

Walkthrough
  1. 1
    Upon entering Ymir Forest, show the soldier the emblem to proceed.
  2. 2
    Be wary of Lizardman enemies, as they can easily turn your party to stone. If all members are petrified, you will lose and need to reload.
  3. 3
    When encountering Lizardmen, manually command Klaus to use Maxwell on the second-to-last enemy from the left to ensure all are hit.
  4. 4
    It's recommended to deactivate Sylph and Undine for Klaus, as some enemies can be healed by wind or water attacks.
  5. 5
    In the first screen, there are no chests. Go up, then right across the hanging bridge.
  6. 6
    Continue up, across another mini hanging bridge, then up again.
  7. 7
    Finally, go left and up to reach the next screen.
  8. 8
    You will find a Memory Circle to save your progress.
  9. 9
    Go right and follow the path to the next screen.
  10. 10
    Across the hanging bridge, there is a chest containing a Mixed Gummi.
  11. 11
    Go down and follow the path to find another chest with a Sage.
  12. 12
    Return to the Memory Circle to save your progress, then go left.
  13. 13
    In this screen, go up and to the left behind a tree to find a chest containing a Lavender.
  14. 14
    Continue on and at the crossroad, go down and follow the path to another chest with a Lavender.
  15. 15
    Take the left path and follow it for a third Lavender.
  16. 16
    Now, head up. A scene will occur where Klaus notices something strange.
  17. 17
    You will then see a witch on her broom with pink hair.
  18. 18
    Another scene will play, introducing Brambert, the leader of the Elves. Show him the broken ring.
  19. 19
    Brambert will arrange to meet you north of the village for further details.
  20. 20
    You will arrive at an inn. You can rest and restock supplies. The weapon shop will not sell anything to you.
  21. 21
    Go to the north of the village to meet Brambert, who will join you as an NPC.
  22. 22
    Your next objective is to reach Heimdall, the sanctuary of the Elves, to repair the ring using the slate.
  23. 23
    You will now proceed through Treant Forest, with Brambert mentioning that the animals will guide you.
Tips
  • Manually order Klaus to use Maxwell on Lizardmen to ensure all are hit.
  • Deactivate Sylph and Undine for Klaus to prevent enemies from being healed.
  • Save frequently at Memory Circles, especially before engaging groups of Lizardmen.
  • Mixed Gummi
  • Sage
  • Lavender (x3)
  • Brambert joins as an NPC.

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