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Midgard (2)
Tales of Phantasia

Midgard (2)

Guide your party through Midgard (2) in Tales of Phantasia! Uncover secrets in the castle, face a mysterious voice, and prepare for aerial combat with Arche.

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Guide your party through Midgard (2) in Tales of Phantasia! Uncover secrets in the castle, face a mysterious voice, and prepare for aerial combat with Arche.

Alright, let's get back to Midgard! First things first, head to the castle and go inside. You'll trigger a scene where the king and Raizen congratulate you all on your hard work. If you managed to get back to Ihsrantu on time, you'll even snag a sweet 10,000 Gald reward – nice!

Once that's done, head back outside the castle. You'll hear a woman's voice speaking directly to Cress, but don't worry, the others can't hear it. Cress gets teleported away, and Mint even faints from the shock! Cress ends up in a place called the Burning Tower – you'll actually visit here again later in the game, but for now, just focus on heading upwards.

Keep going until you find a woman riding a pegasus unicorn. This is the Valkyrie! Cress initially thinks she's working with Dhaos, but she explains that she's acting on Odin's behalf. It turns out the Gugnir weapon Cress is holding was stolen without permission. Cress asks if the pegasus can fly, and after this conversation, we're whisked back to Midgard.

Back in Midgard, they're about to unleash the Mana tech weapon, which wipes out almost all the enemy forces. Meanwhile, the tree spirit in the Spirit Forest senses that the Mana is disappearing. Unfortunately, back in Midgard, the Mana tech machine breaks down and becomes unusable. Just then, Cress returns from his teleportation, and guess who's with him? The pegasus! This means you'll be teaming up with Arche to fight in the skies, riding the pegasus. Pretty awesome, right?

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