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Dhaos' Castle Final
Tales of Phantasia

Dhaos' Castle Final

Walkthrough for Dhaos' Castle Final in Tales of Phantasia. Includes how to get the Derris Emblem and Meteor Swarm spell.

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Walkthrough for Dhaos' Castle Final in Tales of Phantasia. Includes how to get the Derris Emblem and Meteor Swarm spell.

Walkthrough
  1. 1
    Access Dhaos' Castle through the cave west of Ary.
  2. 2
    Upon arrival, go upwards to a Memory Circle (save point).
  3. 3
    Enter the castle and prepare for a fight against a Dark Eye, which is immune to magic. Use Cress and Chester's arrows for this fight.
  4. 4
    After defeating the Dark Eye, go up and enter the small door on the upper left to find two treasure chests containing a Holy Bottle and a Sage.
  5. 5
    Return to the main area and go up on the right, then through the small aisle to the next screen.
  6. 6
    Enter the door on the right to find a treasure chest with a Star Shield.
  7. 7
    Continue north to a room with a switch lever at the back; activate it to open a locked door.
  8. 8
    Go down twice and head right, then follow the path to the stairs to the second floor.
  9. 9
    On the second floor, go north through the door. It will close behind you.
  10. 10
    Go north again through another door to find a chest containing the Meteor Swarm Spell for Arche.
  11. 11
    Go south to find two treasure chests containing a ?ARMOR (can become a Star Cloak) and a Rune Bottle.
  12. 12
    Go left and up to reach the start of floor 2.
  13. 13
    Take the left passage, as the south door is locked.
  14. 14
    Go down through the door and down again to the next room.
  15. 15
    Go south into a room with two treasure chests containing an Elixir and a ?ARMOR (can become the Mumbane). If Golden Armor is equipped on Cress, equip the Mumbane on Chester.
  16. 16
    The door to the right has a lever at the end of the room that opens the previously locked door.
  17. 17
    Go back up and north to the aisle, then through the open door all the way north. A sign here reads: "There is a secret room in this floor".
  18. 18
    Go back out and notice a staircase in the middle of the room. Enter through the right wall and go up the stairs to the 3rd floor.
  19. 19
    On the 3rd floor, go north to find a Magic Orange symbol on the floor with a star. This teleports the party to a basement dungeon.
  20. 20
    Warning: Equip the Derris Emblem on Cress to avoid being teleported. The objective is to find 4 more Derris Emblems to equip on every party member.
  21. 21
    Ensure you have a Stone Check accessory equipped to protect against enemies that can turn you into stone.
  22. 22
    Go up to the next room to find a treasure chest. A Ninja (Hanzou) will attack before you can claim it. Defeat him with Cress's Tech attacks.
  23. 23
    Claim the chest containing a Derris Emblem.
  24. 24
    Go right and up again. In this room, two treasure chests contain a ?ROD and a Star Glove.
  25. 25
    Go down twice and enter the door to your right to find another treasure chest containing a Derris Emblem, but first, another Hanzou fight.
  26. 26
    Go back out and head south, then enter the door to the south to find two treasure chests containing a ?HELM (can become a Star Beret) and a ?BOOK (can become the Towarumashiku Book for Klaus). Do not equip the Towarumashiku Book if you already have the NG Book.
  27. 27
    Go back out and go to the door on the right to find another treasure chest containing a Derris Emblem, preceded by another Hanzou fight.
  28. 28
    Go back north and then left to reach the room with the Magic Symbol. Go left of the symbol to the next room.
  29. 29
    Go left and then to the lower left to enter a door. Inside, another chest contains a Derris Emblem and triggers a Hanzou fight.
  30. 30
    Return to the Magic Symbol and de-equip the Derris Emblem to be teleported back to the dungeon where your party is locked up.
  31. 31
    Go to the bottom left to find Klaus's cell.
  32. 32
    Go right and then up to find Arche's cell. To the left of Arche's cell is Mint's cell.
  33. 33
    To the left and slightly down is Chester's cell.
  34. 34
    From Chester's cell, go all the way up and to the right to find another cell with stairs leading to the next floor. You will be close to the entrance; consider saving your progress.
  35. 35
    Go right and follow the path to the second floor. Go through the right wall of the set of stairs leading to the 3rd floor.
  36. 36
    Go up and ensure all 5 party members have the Derris Emblem equipped.
  37. 37
    Go through the Magic Symbol, then left and left again.
  38. 38
    Examine the double doors to trigger a scene where the 5 characters must open them.
  39. 39
    The next room contains 6 treasure chests with Spectacles, Charm Bottle, Sage, Holy Bottle, ?HELM (Star Beret), and a ?SWORD (Washar Rapier).
  40. 40
    Go up to the fourth floor.
  41. 41
    Use the Memory Circle to save your progress.
  42. 42
    Head up and to the right through the door leading down into the next room. The door you entered through is now locked.
  43. 43
    Go right and enter the door leading upwards to find two treasure chests containing an Apple Gummi and a Sage.
  44. 44
    Go back out, head right and up through the door.
  45. 45
    Go left and follow the path. The door you see is the exit but is currently locked. Continue left to the next room.
  46. 46
    Go left and enter the door leading up to find two treasure chests containing a Mixed Gummi and a Savory.
  47. 47
    Go back out, head left and up into the next room. A treasure chest contains a Rune Bottle.
Tips
  • Ensure Chester is in your party when entering the castle to attack the first enemy from a distance.
  • The Dark Eye enemy is immune to magic spells.
  • The Mumbane armor can be made from a ?ARMOR found on the second floor.
  • The Towarumashiku Book is for Klaus and should only be equipped if you don't have the NG Book.
  • Equip the Derris Emblem on Cress to avoid being teleported to the basement dungeon initially.
  • Collect 4 additional Derris Emblems to equip on all party members so they don't get teleported by the magic symbol.
  • The Stone Check accessory is crucial for the basement dungeon to prevent petrification.
  • Hanzou (Ninja) fights occur multiple times when collecting Derris Emblems; use Tech attacks.
  • The exit door on the fourth floor is locked until later in the dungeon.

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