Follow our comprehensive walkthrough for the 'A Needle in a Haystack' mission in S.T.A.L.K.E.R. 2: Heart of Chornobyl. Learn how to find Squint, deal with bandits, and choose who to give the Ward Sensors to.
Walkthrough
- 1Speak to the Gaffer in Zalissya. He will tell you to find Squint, who was last seen at a warehouse in the northeast.
- 2Leave Zalissya via the northern road, then take the eastern road at the intersection to reach the warehouse. Throw bolts at anomalies to disrupt them.
- 3Upon entering the warehouse complex, you will be attacked by dogs. Aim towards your feet or get on elevated ground to fight them.
- 4Explore the empty buildings for loot, then enter the warehouse to the north.
- 5Head up the eastern stairs and speak to Mug. You can either pay him 1500 K or engage in a gunfight. If you don't pay, you will fail this part of the objective, but the information can be obtained elsewhere.
- 6If you chose not to pay or failed to get the information, head southeast from the warehouse to the Farmstead.
- 7Locate the Old Mill at the Farmstead. Save your game before proceeding up.
- 8Disarm traps as you ascend the mill. Traps are indicated by a small can with a flame (lantern). Specific trap locations: at the top of the first set of stairs, attached to the post next to the lantern at the bottom of the next set of stairs, and at the top of the stairs with cans on it, to your left.
- 9At the top, you will find Squint. Tell him you are a friend, and he will eventually lower his gun.
- 10Ask Squint about what happened before deciding whether to help him escape.
- 11If you choose to help Squint escape, you will need to get him an artifact from a nearby cave, which starts the side mission “Piece of Cake”.
- 12Complete “Piece of Cake” to obtain the Ward Sensors.
- 13Return to Zalissya and hand over the Ward Sensors to either Richter or Captain Zotov.
Tips
- When fighting dogs, aim towards your feet or find elevated ground.
- If you don't have 1500 K to pay Mug, be prepared for a gunfight with a shotgun.
- Be cautious of traps in the Old Mill and disarm them carefully.
- Giving the Ward Sensors to Captain Zotov may make the next mission easier as he has an inside contact.
- Optician Gas Mask
- Debut Suit armor
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