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Part 7
Sonic the Hedgehog

Part 7

Learn about custom actions like Thunder Guard and Scale, Super Speed Areas, Princess Stages, and character moves in Sonic the Hedgehog Part 7.

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Learn about custom actions like Thunder Guard and Scale, Super Speed Areas, Princess Stages, and character moves in Sonic the Hedgehog Part 7.

Yellow Gem

Allows you to use the "Thunder Guard" custom action. Defends against attacks while attracting nearby Rings. Pressing Special Action (the button used for special abilities) will put up a yellow Shield that will attract nearby Rings. It will protect you if you directly touch an enemy and a few other damage causing things, but not everything including most bullets and lava. From what I have observed, I think it protects you better the faster you move, but don't completely take my word on that. Or actually, this thing might work if the shield but not you is hit and protects you from indirect blasts because of this. When you are hit, you can simply press Special Action again to get the shield back, you will lose the shield if you are hit by anything, even if you are not protected from Ring Loss. You can turn on the Shield and then switch to another Custom Action without losing the shield.

Price: 12000 Rings

When Available: Before Aquatic Base level.

Purple Gem

Allows you to use the "Scale" custom action. Changes Sonic's size. Holding down Special Action will turn Sonic tiny. Tiny Sonic can run faster than regular Sonic and he runs automatically and you can't stop him, but his Homing Attack is gone... replaced by a crazy infinite jump! Just keep pressing the Jump button and Sonic will stay in the air forever going higher and higher! He's not really fast doing this, but you can go ANYWHERE! Perfect for clever shortcuts and finding Silver Medals. Releasing Special Action will return Sonic to normal size.

Price: 14000 Rings

When Available: Before Aquatic Base level.

Super Speed Areas:

Sometimes in Acts you will hit areas where Sonic goes extra fast. Basically all you can do is steer Sonic, jump and use Light Dash (a special move that dashes through lines of Rings) since he runs automatically, some places you might have to jump off walls like during certain parts of Acts. Be careful! If you run into a wall or anything else such as enemies or obstacles Sonic will lose his Rings or die. If you run off the stage there is no hope.

Tips
  • You might want to keep pressing the Attack button so you can Light Dash any nearby lines of Rings. Lines of Rings almost never steer you wrong.
  • Remember only small adjustments left or right. You can also steer with the camera! Use the Right Stick to move the camera slightly and your character will change path also.
  • Don't run at the very edge of the stage where you can easily hit a wall.

Boarding:

A couple of times Sonic is on a board, either snowboarding or in a city. All Sonic can do is jump, but he can also trick off ramps if done properly and grind on rails.

Trick Jump: Hold Jump when on ramp

Start pressing the Jump button as soon as you get on a ramp or even a little before you get on the ramp, he will slow down to charge up for a jump. The longer you press Jump and the closer to the edge of the ramp you release the button, the farther he will trick jump.

Tips
  • You can't attack enemies, so don't even bother.
  • You can also steer with the camera! Use the Right Stick to move the camera slightly and your character will change path also.

Princess Stages:

Most skills are gone during the Princess Stages, the controls are:

Homing Attack: Jump button during Jump

Same as before, except Sonic attacks enemies with his feet.

Sliding Attack: Hold Attack button > Release

Same as before.

Aura: Special Action (Hold)

An Aura surrounds Sonic and Elise that allow them to walk on quick sand and water, hurt/defeat enemies, and break boxes and other objects. The Aura will not always protect you from touching enemies however, but it's cool because it will cause extra hits to multi-hit characters while you are attacking them with Homing Attack. The Action Gauge (a meter that shows how much special ability energy you have) depletes when the Aura is on.

Tails' Moves

Tails is the slowest runner out of all the characters, but he can fly for short periods of time, and throw and aim dummy ring capsules (special items that can be used as attacks).

Fly: Jump button during Jump (Hold)

Press the Jump button to fly and release it to float gently downward. Use the left stick to move in any direction. Fly until the gauge runs out. (First of all it says gauge in the booklet, but it doesn't exist. Second, when you fly, you need to reach the maximum height you want to go before you release the Jump button, because you can't press it again and fly higher.)

Dummy Ring Bomb: Attack button (tap)

Attack enemies in front by releasing a batch of exploding Rings. (Thankfully they are more powerful than in Sonic Heroes, they can actually kill enemies with one hit. Dummy Rings explode after a few seconds.)

Dummy Rings Snipe: Hold Attack button

Switch to first-person view and use the right stick to aim a shot. Release the Attack button to fire. (Has longer range but less accurate aim since you have to aim yourself)

Dummy Ring Blitz: Attack button while flying

Drop Dummy Rings diagonally in front of your for an air attack. (Actually the booklet is wrong again, you drop Rings directly beneath you.)

Knuckles' Moves

Knuckles has similar moves and actions to previous 3D Sonic games.

Glide: Jump button during Jump (hold)

Gently glide forward and downward, and punch any enemies in your way (my note: the booklet possibly wrong again, I haven't been able to hurt any enemies by gliding into them in this game)

Climb: Glide toward a surface > Left Stick

Knuckles clings to vertical surfaces that he glides into, allowing him to climb.

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