Skip to content
Part 41
Radiant Historia: Perfect Chronology

Part 41

Complete walkthrough for Part 41 of Radiant Historia: Perfect Chronology, detailing sidequests like 'The King's Daughter' and 'What Was Inherited', and endings like 'Princess' Charge'.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete walkthrough for Part 41 of Radiant Historia: Perfect Chronology, detailing sidequests like 'The King's Daughter' and 'What Was Inherited', and endings like 'Princess' Charge'.

Walkthrough
  1. 1
    026 - Sword Dancing: Automatically completed during the plot.
  2. 2
    027 - Collecting Wood: Automatically completed during the plot.
  3. 3
    028 - Preparing a Meal: Automatically completed during the plot.
  4. 4
    029 - Aht's Prayer: Automatically completed during the plot.
  5. 5
    030 - The Sister: During the 'Madness of Heiss' node, return to the 'Aht's Prayer' node. Defeat Heiss to unlock this node.
  6. 6
    031 - An Ancient City: Automatically completed during the plot.
  7. 7
    032 - The King's Daughter (sidequest): At the 'The Bridge at Lazvil' node (Alistel), go to the Second Ward tavern. Talk to Anna upstairs to start. At the 'An Ancient City' node (Granorg), go to the Commercial District item shop and talk to the merchant. At the 'The Resistance' node (Granorg), talk to Eruca in the Downtown area (wearing a cloak by a tree). Choose to "Fulfill your duty". Return to the 'To Granorg' node and talk to Anna to complete. This is a prerequisite for "The Show Goes On" part of the true ending.
  8. 8
    033 - Princess' Charge (ending): Follow the steps for "The King's Daughter" up to talking to Eruca. Instead, choose to "Don't push yourself" to unlock this ending.
  9. 9
    034 - What Was Inherited (sidequest): At the 'The Bridge at Lazvil' node (Alistel), go to the Second Ward weapon shop. Talk to the kids nearby to start. Talk to their father in the upper right house. At the 'An Ancient City' node (Granorg), talk to the merchant on the left side of the Downtown area. (Possibly talk to the merchant on the right for info). At the 'To Cornet Village' node (Cornet), talk to the farmer in the field on the right. Return to the 'To Granorg' node and talk to the father. Initially choose "Don't tell him" about the conuts. Return to the same node and choose "Tell about reforestation" to complete. This is a prerequisite for the "Overseers of Time" part of the true ending.
  10. 10
    035 - Distorted Hope (ending): Follow the steps for "What Was Inherited" up to talking to the father again. Instead, choose to "Tell him" about the conuts to unlock this ending.
  11. 11
    036 - Accident in the Cave (sidequest): After learning the Bomber skill at Lazvil Hills, return north to where you met the spy and enter the cave. Use the barrel to blow away rocks. Examine the corpse to start. Return to 'The Beginning' node and choose to Join the Rosch Brigade. Continue the plot and return to the cave. Blow away the rocks again. Talk to the soldier to complete. Reward: RIGHT-CUT SCROLL for Marco (needed for "Marco the Calm").
  12. 12
    037 - The Ultimate Dish (sidequest): At the 'An Ancient City' node (Granorg), head west to the Commercial District merchants. Talk to Hilster (dressed in green) to start. At the 'A New Mission' node (Lazvil Hills), head to the Woodland Path. Defeat the Giant Boar to get SAVORY BOAR MEAT. Do NOT give this to Hilster yet. At the 'To Cornet Village' node (Cornet), search the left field for SAVORY VEGGIES. Return to the 'Castle Sewers' node and talk to Hilster to complete. Reward: FIRELIGHT PACT for Eruca (needed for "The Light Trial").
  13. 13
    038 - A New Mission: Automatically completed during the plot.
  14. 14
    039 - Summoned by Raul: Automatically completed during the plot.
  15. 15
    040 - Through Lazvil: Automatically completed during the plot.
  16. 16
    041 - Heiss' Intentions: Automatically completed during the plot.
  17. 17
    042 - Reporting to Viola: Automatically completed during the plot.
  18. 18
    043 - The Valkyrie: Automatically completed during the plot.
  19. 19
    044 - Kiel's Talent: During 'The Valkyrie' node, go to the second floor of the Sand Fortress. Talk to Kiel on the left end to learn sword-dancing, upgrade Strike ability, and unlock this node.
  20. 20
    045 - Conditions Worsen: Automatically completed during the plot.
  21. 21
    046 - Front of Despair (ending): During 'The Valkyrie' node, go to the mess hall in the Sand Fortress (upper middle room on the first floor). Talk to Rosch. Choose to "Send Reinforcements" to unlock this ending.
  22. 22
    047 - Ambush Tactics: Automatically completed during the plot.
  23. 23
    048 - Sand Fortress Battle: Automatically completed during the plot.
  24. 24
    049 - A Message From Home: Automatically completed during the plot.
  25. 25
    050 - Marco the Calm (sidequest): At the 'A New Mission' node (Alistel), enter the left door on the first floor. Talk to the blue soldier to start. You need to find four scrolls for Marco. 1) Right-Cut Scroll: Reward from "Accident in the Cave" (036). 2) Left-Cut Scroll: Reward from "Despairing Young Man" (103).

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content