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Part 32
Painkiller

Part 32

Complete walkthrough for Part 32 of Painkiller, focusing on The Palace level. Includes secrets, tarot card conditions, and enemy strategies.

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Complete walkthrough for Part 32 of Painkiller, focusing on The Palace level. Includes secrets, tarot card conditions, and enemy strategies.

Walkthrough
  1. 1
    From the ramparts, enter the tower and climb the buggy ladder to the roof. Find heavy armor in a secret area.
  2. 2
    Secrets 5 & 6: Jump from the cracked area to the lower tiled roof, then to the upper roof. Navigate the secret area to grab super-health and then jump off the edge to collect a holy item from the guard tower roof (secret area).
  3. 3
    Return to the courtyard and grab the quad damage from the gallows if you missed it. Enter the low doorway.
  4. 4
    Tarot Card Condition: 6 HOLY ITEMS FOUND
  5. 5
    Checkpoint 6
  6. 6
    Work through the dungeons, using a Morph and quad damage if available. Hit the checkpoint.
  7. 7
    Checkpoint 7
  8. 8
    Secret 7: Go down the stairs to more dungeons with many bones. Use the rocket-launcher after dealing with executioners. Killing the last monsters opens the exit. Before exiting, return to the courtyard and find the last holy item in the room opposite the gallows platform.
  9. 9
    Tarot Card Condition: 7 HOLY ITEMS FOUND
  10. 10
    Trek back to the exit.

Level 4/2: THE PALACE

Recommended Card Selection:

  • Silver: Soul Keeper / Soul Catcher (for health)
  • Gold: Iron Will / Rage / Time Bonus

Monsters: 357 (Arabian Warrior, Bones, Executioner, Templar Knight)

  • Miniboss: 4 x Giant Templar
  • Gold: 718
  • Armor: 3
  • Holy Items: 2
  • Ammo: 141
  • Objects: 150
  • Secret Areas: 4
  • Tarot Card Condition: Finish the level without armor.
  • Walkthrough (The Palace):

    1. The first area is simple. Stick with the killer weapon, collect ammo and gold after clearing warriors and bones. Armor is present but cannot be collected yet if aiming for the card.
    2. Checkpoint 1
    3. In the large, open circular area, run in circles to group warriors and use rockets. Avoid the templars on upper ledges for now.
    4. Avoid picking up armor. Push towards a Morph without triggering it. Watch out for exploding barrels.
    5. Grab ammo packs and go upstairs to clear templars and warriors. Use the stakegun or freezer for knights on high ledges, aiming for their unprotected right sides.
    6. Secret 1: Climb sloped pillars, quick-jump to the roof surround, run left, and quick-jump across for two coin chests. Access the earlier armor by jumping from the blue wall surround and quick-jumping through an archway on the dome.
    7. Head to the next checkpoint at the rubble piles.
    8. Checkpoint 2
    9. In the area with the fountain, deal with templars, bones, and warriors. Head upstairs and use the chaingun or shotgun, gathering souls for a Morph.
    10. Use the Morph, then stay upstairs and let enemies come to you, or move and shotgun on the ground level. Be cautious of exploding fireworks bags.
    11. Pick up ammo and health. Check the room beside the fountain for more. Proceed to the checkpoint.
    12. Checkpoint 3
    13. Clear the room with bones and chests (destroy chests to free bones and open the next door). Enter the third large outdoor area.
    14. If you can hit a second Morph, use it. Otherwise, stay under cover of the arched surround and use the freezer. Quick-jump behind templars to hit their backs. Deal with executioners and the four Sauron-ish eyes.
    15. Secret 2: Ignore the armor...

    Notes:

    • Arabian Warrior and Dark Ninja are distinct characters.

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