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All Status Effects in Outriders Worldslayer
Outriders: Worldslayer

All Status Effects in Outriders Worldslayer

Learn about all 8 status effects in Outriders: Worldslayer, including Ash, Freeze, Slow, Bleed, Burn, Toxic, Vulnerable, and Weakness, and how they affect enemies and players.

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Learn about all 8 status effects in Outriders: Worldslayer, including Ash, Freeze, Slow, Bleed, Burn, Toxic, Vulnerable, and Weakness, and how they affect enemies and players.

Status effects in Outriders: Worldslayer are distinct from buffs and debuffs. They can be inflicted by weapons, abilities, or enemy attacks, and they penalize the affected target. There are currently 8 primary status effects in the game, with some having removal methods while others persist. Only one stack of a status effect can be applied to any enemy or player at a time. Reapplying a status effect before it expires will reset its duration. Both players and enemies can gain resistance to status effects through abilities, mods, or natural resistance.

Status Effect List:

  • Ash: Stops an enemy for 2.5 seconds.
  • Freeze: Stops an enemy for 3.5 seconds.
  • Slow: Reduces movement and attack speed by 30-75% depending on enemy resistance and mod (a community-made modification that changes the game) or skill used.
  • Bleed: Deals damage equal to 2.5% of your Ability Power every 0.5 seconds for 5 seconds.
  • Burn: Deals damage equal to 3.7% of your Ability Power every 0.5 seconds for 6 seconds.
  • Toxic: Deals damage equal to 3.5% of your Ability Power every 0.5 seconds for 6 seconds.
  • Vulnerable: Increases damage received by 15% for 10 seconds.
  • Weakness: Decreases the damage dealt by 30% for 6 seconds.

Additionally, three more status effects can be inflicted via abilities or mods:

  • Blightfire: Deals damage over time.
  • Bullet Curse: Enemy is afflicted by Bullet Curse, dealing damage over time.
  • Flying Chains: Player is afflicted by Flying Chains, dealing damage over time.

Ash

Ash prevents movement and attacking. You can break free of Ash by using your Melee skill. The default duration is 2.5 seconds but can be increased by investing in Status Power via Class Trees and the Ascension system. Pyromancers often use Ash, with abilities like Feed the Flames (pulls enemy, inflicts Ash), Ash Blast (turns nearby enemies to Ash, stuns), and Incinerate (inflicts Ash when Burn ends). Class Traits like Curse of the Pompeii increase Ash duration by 15%, and Ashes to Ashes inflicts Vulnerable when Ash is applied. Trial of the Ashes increases damage taken by enemies with Ash by 10%.

Weapon and Armor Mods related to Ash include Ashen Bullets (shots inflict Ash), Crematorium (killing shots create an Ash explosion), Improved Ashen Bullets, Ultimate Ashen Bullets, Ash Cleaner (critical shots deal extra damage to Ash enemies), and Ashen Boost (boosts damage against Ash enemies by 12%).

Freeze

Freeze prevents movement and attacking. You can break free of Freeze by using your Melee skill. The default duration is 3.5 seconds but can be increased by investing in Status Power. Technomancers often use Freeze, with abilities like their Melee Skill (inflicts Freeze), Cryo Turret (inflicts Freeze), and Cold Snap (inflicts Freeze in a large radius). Class Traits like Exposing Frost inflict Vulnerable when Freeze is applied, Sols-56 Freezing Tanks increase Freeze duration by 20%, and Fracture increases damage taken by enemies with Freeze by 30%.

Weapon and Armor Mods related to Freeze include Freezing Bullets (shots inflict Freeze), Snowsquall (reloading inflicts Freeze on previously wounded enemies), Improved Freezing Bullets, and Winter Blast (critical shots create an icy blast that inflicts Freeze).

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