Discover all new Legendary Armor sets in Outriders: Worldslayer, including class-exclusive and universal sets like Heat Seeker and Trigger Twitch.
There are multiple methods to increase your chances of obtaining specific Legendary Armor sets in Outriders: Worldslayer. You can purchase them from Tiago, found at camps in new areas, but this requires a large amount of Drop Pod Resources. Sell Titanium to stockpile more resources alongside Expeditions. Alternatively, playing through the Worldslayer Story and the Trial of Tarya Gratar endgame with the highest possible Apocalypse Tier increases the drop chance of Legendary Weapons/Armor and the chance of them being Apocalyptic.
New Class Legendary Armor Sets
Two new class-exclusive Legendary Armor sets are available at launch, offering new ways to play your classes. Some make them incredibly powerful, such as the Pyromancer’s Heat Seeker’s set.
- Technomancer
- Flame Leper: Inflicting Toxic on an enemy 3 times transforms the status into Blightfire, which deals more damage over time.
- Techmonger: Using Turret skills increases turret damage by 10%. This bonus lasts 10 seconds and stacks up to 5 times.
- Pyromancer
- Scorched Zealot: Melee skill fires a projectile that explodes upon impact, dealing x damage and inflicting Ash to enemies within a 5-meter radius. Damage of the projectile increases by 25% for each enemy hit with Feed the Flames, up to 100%. Bonus is spent on the next melee skill use.
- Heat Seeker: After successful detonation, Thermal Bomb travels to the target with the lowest health in a 25-meter radius. Thermal Bomb applied this way deals 50% less damage and can chain up to 3 times.
- Trickster
- Shieldbeast: Every percent of Shield increases your Anomaly Power by 1%.
- Terminal Velocity: Activating Movement skills, rolling, sprinting, and having Borrowed Time active during combat generates Anomaly Velocity that boosts your Weapon Damage up to 60% and decays over time. Additionally, your roll is replaced with Phantom Dash, allowing you to pass through enemies.
- Devastator
- Concussioner: Taking damage generates Melee energy. Using your Melee skill releases the energy, dealing 80% of taken damage within a 10-meter radius. The release damage scales with your Armor. Generated energy depletes gradually every 2 seconds.
- Bannerlord: Tremor explosions that damage an enemy reduce the Cooldown of your next Impale by 15%. Bonus stacks up to 60%.
Universal Legendary Armor Sets
Four new universal Legendary Armor sets can be used by any of the four classes and usually focus around a certain gimmick.
- Trigger Twitch: Spending 50% of total ammo in your current sidearm magazine as critical shots allows you to perform a special attack activated through your Melee skill. The attack deals x damage split up to 5 enemies within a 15-meter radius and scales with Firepower. Receive 50% damage mitigation during the attack.
- Deadeye: Long Range Weapon Damage bonus is now active regardless of range, but you can no longer benefit from Close Range Weapon Damage bonus.
- Martyr: All damage received by the player becomes a damage over time effect that cannot be removed.
- Maxwell’s Demon: Each successful Assault Weapons shot grants a Firepower bonus that stacks up to 50%. To reach the bonus, half of weapon magazine ammo must be spent as successful shots. On achieving maximum stacks, the Firepower bonus is raised to 100% and Burn is applied to both the player and enemies within a 15-meter radius. The bonus is active for up to half of the weapon magazine capacity. Bonus is lost upon reloading or swapping weapons.
Universal Standalone Legendary Armor (Headgear)
The following are new Legendary Armor Headgear that have no sets and can be used by all Classes.
- Defiled Visage: Receive an 8% Weapon Damage bonus for every skill that is on cooldown.
- The Shackled: Grants a 6% Anomaly Power bonus for each enemy in Close Range. Stacks up to 4 times.
- Tundra Stalker: When an enemy hits you with a Melee attack, every target within a 5-meter radius is struck by Anomaly lightning that deals x damage.
- Descendant: You become charged with Anomaly lightning, dealing x damage every 8 seconds to 3 enemies within a 10-meter radius.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content