Explore the Technomancer's Overseer PAX Skill Tree in Outriders: Worldslayer. Learn about each skill, its effects, and how it enhances group play and endgame builds.
The Overseer Tree for the Technomancer in Outriders: Worldslayer focuses on supporting allies, making it particularly useful for group play. The final skill in the middle path, Kinetic Converter, allows critical shots to heal the nearest ally for 20% of their Max Health, and grants 30% increased damage for 5 seconds if Overheal occurs. This provides a consistent way to heal teammates, especially in high Apocalypse Tiers.
Players have five PAX points to allocate across three distinct paths. It's recommended to focus on reaching the end of a single path for the most impactful skills, rather than spreading points. Some points may need to be invested in the middle path to access certain skills.
Overseer Universal Path Skills
- The Undying — Every 5% of your missing Health increases your Weapon Leech and Skill Leech by 5%.
- Accelerator — Your Weapon Damage is increased by 100% of your Weapon Leech.
- Override — Your Anomaly Power is increased by 100% of your Skill Leech.
- Apothecary — You pulse every 5 seconds, healing all Players within a 25 meter radius for 2% of all damage done by you between each pulse.
Overseer Top Path Skills
- Purification Protocol — Your Turrets pulse in a 25 meter radius, removing up to 1 negative status effect from you and your allies.
- Leadseeker — Your Turrets pulse in a 25 meter radius, replenishing 30% of ammo and granting 20% increased damage for 5 seconds for you and your allies.
Overseer Middle Path Skills
- Biosync — Your Overheal is converted to a 3 seconds Health Regeneration effect for you and your allies.
- Kinetic Converter — Critical Shots heal the nearest ally for 20% of their Max Health. If Overheal occurs, the player also receives 30% increased damage for 5 seconds. 5 seconds cooldown.
Overseer Bottom Path Skills
- Hastened Influence — Reduce remaining cooldown of one of your skills by 0.5 seconds for every status removed by you or applied to an enemy by any player.
- Burrowing Charge — Critical Shots inject enemies with an explosive charge for 5 seconds, dealing 250% of Anomaly Power as damage upon the next Critical Shot taken. 5 seconds cooldown.
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