Learn how to conquer The Proving Grounds in Outriders: Worldslayer! This guide covers enemy waves, team composition, cover usage, buffs, and tips for lowering difficulty if needed.
The Proving Grounds is an optional arena within the Trial of Tarya Gratar in Outriders: Worldslayer, primarily focused on dropping boots for your gear sets. If you're missing specific boots to complete a set, this is a great place to farm them. You'll face multiple waves of Feral enemies, starting with one room, then two, and finally three. Since the arena is quite open, it's crucial to manage enemy pressure effectively.
- 1Enemy Waves & Strategy: You'll fight through increasing numbers of Feral enemies across multiple rooms. The open nature of the arena means enemies can quickly surround you. To counter this, split your party: some players should push forward to engage enemies directly, while others hang back to provide support and cover fire.
- 2Team Composition - Close Range: For players engaging enemies up close, classes like the Trickster and Devastator are ideal. The Trickster excels here as they recover health and shields from close-range kills, making them self-sufficient. The Devastator, being a tankier class, can also absorb more damage on the front lines.
- 3Team Composition - Ranged Support: Pyromancers and Technomancers should generally hang back. Technomancers can provide crucial long-range healing to allies in sticky situations and apply Damage Over Time (DOT) effects from a safe distance. Keeping at least one player back also ensures there's always someone available to revive downed teammates.
- 4Utilize Cover: The arena offers cover points. Use these strategically to avoid taking excessive damage, especially when playing in a group.
- 5Leverage Buffs: Buffs are essential for tackling these optional rooms, particularly at higher Apocalypse Tiers. Activating class-specific buffs like Twisted Rounds (Trickster) or Blighted Rounds (Technomancer) significantly increases your damage output, reducing the time enemies have to attack you. If your party includes a Technomancer using an Ordnance Skill like Tool of Destruction with the Cannonade Perk, ensure it's active for a party-wide Weapon Damage boost.
- 6Consider Lowering Apocalypse Tiers: If you're consistently struggling to clear The Proving Grounds, don't hesitate to lower your Apocalypse Tier by one. This will make the encounters more manageable, allowing you to focus on acquiring better gear and resources for upgrades. If you prefer not to run a full Trial without XP, Expeditions are a good alternative for farming Titanium and Drop Pod Resources more efficiently.
- Splitting the party is key: have some players push forward while others provide ranged support and cover.
- Close-range classes like Trickster and Devastator should lead the charge.
- Ranged classes like Pyromancer and Technomancer should focus on support, healing, and DOT effects from a distance.
- Always make use of available cover to minimize incoming damage.
- Activating class-specific buffs and party-wide damage buffs can drastically speed up clear times.
- If you're stuck, lowering the Apocalypse Tier is a viable option to ease the difficulty and farm better gear.
- The Proving Grounds primarily rewards Boot Drops, making it an excellent farming spot for specific boot gear pieces needed to complete your armor sets.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content