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Overview of Construction Opportunities
No Man's Sky

Overview of Construction Opportunities

Learn about the 9 building types in no mans sky planetary settlements, including Factory, Farming, Marketplaces, Residences, and more. Find material costs and benefits.

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Learn about the 9 building types in no mans sky planetary settlements, including Factory, Farming, Marketplaces, Residences, and more. Find material costs and benefits.

This guide covers construction opportunities in planetary settlements in no mans sky. There are 9 main building types you can construct, each with specific subcategories that influence settlement productivity, citizen happiness, or population size. Construction is a phased process, requiring different materials for each stage.

Settlement Buildings in no mans sky:

The primary building types are Factory Modules, Farming Modules, Marketplaces, Residences, Saloons, Starship Docks, Towers, Utility Modules, and Warehouses. While subcategory names vary, their core functions and material needs are similar, with Residences having slight variations based on size.

  • Factory Module
    • Subcategories: Manufacturing Unit, Production Facility
    • Time Elapsed: 1h 30m
    • Materials Required: 210 Magnetised Ferrite > 110 Gold > 3 Hydraulic Wiring
    • Benefit: Increased Productivity
  • Farming Module
    • Subcategories: Agricultural Unit, Multi-Barn
    • Time Elapsed: 1h 30m
    • Materials Required: 210 Chromatic Metal > 140 Magnetised Ferrite > 2 Heat Capacitor
    • Benefit: Increased Productivity
  • Marketplace
    • Subcategories: Bazaar, Commercial Exchange, Market, Retail Forum, Retail Zone
    • Time Elapsed: 2h
    • Materials Required: 340 Silicate Powder > 2 Quantum Computers
    • Benefit: Increased Productivity
  • Residence
    • Subcategories: Standard Dwelling, Medium Dwelling
    • Time Elapsed: 46m
    • Materials Required: 140 Pure Ferrite > 110 Chromatic Metal > 5 Metal Plating > 3 Glass
    • Benefit: +3 Population
  • Residence
    • Subcategories: Substantial Dwelling
    • Time Elapsed: 2h
    • Materials Required: 280 Chromatic Metal > 160 Magnetised Ferrite > 2 Solar Mirror > 55,000 Units
    • Benefit: +4 Population
  • Residence
    • Subcategories: Large House
    • Time Elapsed: 2h
    • Materials Required: 280 Chromatic Metal > 160 Magnetised Ferrite > 2 Solar Mirror > 55,000 Units
    • Benefit: +5 Population
  • Saloon
    • Subcategories: Bar, Cantina, Dance Hall, Insalubrious Den
    • Time Elapsed: 1h
    • Materials Required: 160 Pure Ferrite > 6 Metal Plating > 10 Carbon Nanotube
    • Benefit: Increased Happiness, decreased Productivity
  • Starship Dock
    • Subcategories: Docking Area, Landing Area, Starship Hub
    • Time Elapsed: 1h
    • Materials Required: 120 Chromatic Metal > 3 Aronium
    • Benefit: Increased Productivity
  • Tower
    • Subcategories: Coolant Mill, Hydro-Silo, Processing Tower, Pumping Tower, Water Tower
    • Time Elapsed: 1h
    • Materials Required: 280 Magnetised Ferrite > 280 Magnetised Ferrite > 135 Silver
    • Benefit: Increased Productivity
  • Utility Module
    • Subcategories: Hazard Control Unit, Environmental Control Unit, Machinery Unit, Generator Room, Power Generator
    • Time Elapsed: 20m
    • Materials Required: 80 Pure Ferrite > 3 Metal Plating > 5 Carbon Nanotube
    • Benefit: Increased Productivity
  • Warehouse
    • Subcategories: Commercial Repository, Large Depot, Storeroom, Storage Unit
    • Time Elapsed: 1h
    • Materials Required: 140 Ferrite > 3 Hermetic Seal > 3 Living Glass
    • Benefit: Increased Productivity

Finding Required Materials:

Common materials like Chromatic Metal, Ferrite, Pure Ferrite, and Magnetised Ferrite are essential. Rarer items can often be purchased from Galactic Trade Terminals, Trade Outposts, or Space Stations. If specific materials are scarce in one system, travel to others. For items like Heat Capacitors, seek systems with planets naturally containing their components, such as Solanium on Scorched Planets or Frost Crystals on Frozen Planets.

Acquiring Blueprints:

Blueprints for rare items can be purchased from the Synthesis Laboratory at the Anomaly. They may also be found at Manufacturing Facilities or Operations Centres. Cargo Drops sometimes contain blueprints, but the Anomaly is the most reliable source. Most blueprints cost 250 nanites.

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