Learn how to respond to settlement decisions in no mans sky, including citizen requests, disputes, new arrivals, and policy choices.
In no mans sky, managing your settlement involves making critical decisions in response to various citizen requests, disputes, new arrivals, and policy proposals. Understanding the consequences of each choice is key to maintaining happiness, controlling debt, and improving your settlement's features.
Citizen Request Choices:
A Grand Day Out
- Endorse: +4 - 5% Happiness and increased settlement debt.
- Deny: -2% Happiness, no increase to settlement debt.
A Glorious Expedition
- Endorse: Settlers return with items or currency (units or nanites) at the cost of -2 Population and increased settlement debt.
- Deny: No impact to overview stats or settlement features.
Citizen Dispute Choices:
Contested Ownership
- Choice 1 (left option): Adds the Hostile spy suspected settlement feature.
- Choice 2 (right option): Adds the Hostile spy suspected settlement feature and decreases productivity.
Criminal Enterprise
- Choice 1 (left option): Reduces settlement debt.
- Choice 2 (right option): Adds the Enemy spy detected and Atmosphere of suspicion settlement features.
Faulty Goods
- Choice 1 (left option): Adds the Hostile spy detected settlement feature.
- Choice 2 (right option): Adds the Atmosphere of suspicion settlement feature.
Relational Difficulties
- Choice 1 (left option): No impact to overview stats or settlement features.
- Choice 2 (right option): No impact to overview stats or settlement features.
New Arrival Choices:
A Good Neighbour
- Choice 1 (left option): Adds a random positive feature if you accept technology, adds valuable material if you accept gift.
- Choice 2 (right option): No impact to overview stats or settlement features.
A Mysterious Warning
- Choice 1 (left option): Adds a Blessed positive feature if you heed the warning, or directly contributes to happiness if you don’t require the feature, also increases settlement debt.
- Choice 2 (right option): Adds a Cursed negative feature if you don’t need the warning, also increases maintenance cost.
A Stranger In Need
- Choice 1 (left option): Increases standing with the alien race associated with your settlement, also increases settlement debt.
- Choice 2 (right option): Decreases standing with the alien race associated with your settlement, also adds a Cursed negative settlement feature.
An Unexpected Guest
- Choice 1 (left option): Adds a random positive settlement feature and +1 to population, can also increase or decrease maintenance cost depending on guest.
- Choice 2 (right option): No impact to overview stats or settlement features.
Friendly Business
- Choice 1 (left option): Adds a random positive settlement feature, also increases settlement debt.
- Choice 2 (right option): No impact to overview stats or settlement features.
Policy Decisions:
Fiscal Opportunities
- Tax: Increased productivity at the cost of -2% citizen happiness.
- Don’t tax: Decreased productivity but +2% citizen happiness.
Market Regulation
- Ban: Increased productivity at the cost of -2% citizen happiness.
- Don’t ban: Decreased productivity but +2% citizen happiness.
Bettering the Settlement and Improving Our Lives
These decisions generally have positive outcomes, sometimes requiring an initial fee.
- Automated pipe network: Reduced maintenance cost (Bettering the Settlement).
- Fund vital maintenance: Reduced maintenance cost (Bettering the Settlement).
- Fund productivity improvements: Increased productivity (Bettering the Settlement).
- Fund welfare measures: Increased happiness (Bettering the Settlement).
- Inspiring stimulation gas: Increased productivity (Bettering the Settlement).
- Research additional facilities: Increased productivity (Improving Our Lives).
- Research camouflage measures: Decreased sentinel alert level (Improving Our Lives).
- Research commercial innovation: Increased productivity (Improving Our Lives).
- Research farming technology: Reduced maintenance cost (Improving Our Lives).
- Research housing tech: Increased population (Improving Our Lives).
- Research industrial tech: Increased productivity (Improving Our Lives).
- Research leisure technology: Increased happiness (Improving Our Lives).
- Research maintenance tech: Reduced maintenance cost (Improving Our Lives).
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