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Metroid Prime collectible checklist by sector, including Missile Expansions, Energy Tanks, Power Beam Expansions, Artifacts, and Beam Combos.

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Metroid Prime collectible checklist by sector, including Missile Expansions, Energy Tanks, Power Beam Expansions, Artifacts, and Beam Combos.

Walkthrough
  1. 1
    Tallon Overworld
    • Landing Site: Missile (Requires Morph Ball)
  2. 2
    Transport Tunnel B: Missile (Requires Missile Launcher)
  3. 3
    Artifact Chamber: Artifact (Requires Missile Launcher)
  4. 4
    Root Cave: Missile (Requires X-Ray Visor)
  5. 5
    Overgrown Cavern: Missile (Requires Ice Beam)
  6. 6
    Frigate Crash Site: Missile (Requires Gravity Suit)
  7. 7
    Cargo Freight Lift to Deck Gamma: Energy Tank (Requires Gravity Suit)
  8. 8
    Biohazard Containment: Missile (Requires Gravity Suit)
  9. 9
    Hydro Access Tunnel: Energy Tank (Requires Gravity Suit)
  10. 10
    Great Tree Chamber: Missile (Requires X-Ray Visor)
  11. 11
    Life Grove Tunnel: Missile (Requires Power Bomb)
  12. 12
    Life Grove: Artifact (Requires Power Bomb)
  13. 13
    Arbor Chamber: Missile (Requires Plasma Beam)
  14. 14
    Chozo Ruins
    • Main Plaza: Missile (Requires Boost Ball)
  15. 15
    Main Plaza: Energy Tank (Requires Morph Ball Bomb)
  16. 16
    Main Plaza: Missile (Requires Super Missile)
  17. 17
    Main Plaza: Missile (Requires Grapple Beam)
  18. 18
    Ruined Nursery: Missile (Requires Morph Ball Bomb)
  19. 19
    Ruined Gallery: Missile (Requires Missile Launcher)
  20. 20
    Ruined Gallery: Missile (Requires Morph Ball Bomb)
  21. 21
    Transport Access North: Energy Tank (Requires Missile Launcher)
  22. 22
    Ruined Shrine: Missile (Requires Morph Ball Bomb)
  23. 23
    Ruined Shrine: Missile (Requires Boost Ball)
  24. 24
    Ruined Fountain: Missile (Requires Spider Ball)
  25. 25
    Magma Pool: Power Bomb (Requires Grapple Beam)
  26. 26
    Gathering Hall: Missile (Requires Space Jump Boots)
  27. 27
    Watery Hall Access: Missile (Requires Morph Ball)
  28. 28
    Watery Hall: Missile (Requires Gravity Suit)
  29. 29
    Burn Dome: Missile (Requires Morph Ball Bomb)
  30. 30
    Furnace: Energy Tank (Requires Morph Ball Bomb)
  31. 31
    Furnace: Missile (Requires Power Bomb)
  32. 32
    Dynamo: Missile (Requires Morph Ball Bomb)
  33. 33
    Dynamo: Missile (Requires Spider Ball)
  34. 34
    Vault: Missile (Requires Morph Ball Bomb)
  35. 35
    Sunchamber: Artifact (Requires Spider Ball)
  36. 36
    Tower of Light: Beam Combo (Requires Spider Ball)
  37. 37
    Crossway: Missile (Requires Spider Ball)
  38. 38
    Hall of the Elders: Energy Tank (Requires Ice Beam)
  39. 39
    Tower Chamber: Artifact (Requires Gravity Suit)
  40. 40
    Training Chamber Access: Missile (Requires Grapple Beam)
  41. 41
    Training Chamber: Energy Tank (Requires Grapple Beam)
  42. 42
    Elder Chamber: Artifact (Requires Plasma Beam)
  43. 43
    Magmoor Caverns
    • Lava Lake: Artifact (Requires Super Missile)
  44. 44
    Triclops Pit: Missile (Requires X-Ray Visor)
  45. 45
    Storage Cavern: Missile (Requires Varia Suit)
  46. 46
    Shore Tunnel: Beam Combo (Requires Power Bomb)
  47. 47
    Fiery Shores: Missile (Requires Varia Suit)
  48. 48
    Transport Tunnel A: Energy Tank (Requires Varia Suit)
  49. 49
    Warrior Shrine: Artifact (Requires Space Jump Boots)
  50. 50
    Warrior Shrine: Power Bomb (Requires Power Bomb)
  51. 51
    Magmoor Workstation: Energy Tank (Requires Spider Ball)
  52. 52
    Phendrana Drifts
    • Phendrana Shorelines: Missile (Requires Spider Ball)
  53. 53
    Phendrana Shorelines: Missile (Requires Plasma Beam)
  54. 54
    Ice Ruins East: Missile (Requires Spider Ball)
  55. 55
    Ice Ruins East: Missile (Requires Plasma Beam)
  56. 56
    Ice Ruins West: Power Bomb (Requires Plasma Beam)
  57. 57
    Chozo Ice Temple: Artifact (Requires Plasma Beam)
  58. 58
    Ruined Courtyard: Energy Tank (Requires Wave Beam)
  59. 59
    Research Lab Aether: Missile (Requires Wave Beam)
  60. 60
    Research Lab Aether: Energy Tank (Requires Wave Beam)
  61. 61
    Control Tower: Artifact (Requires Plasma Beam)
  62. 62
    Research Lab Hydra: Missile (Requires Super Missile)
  63. 63
    Transport Access: Energy Tank (Requires Plasma Beam)
  64. 64
    Frost Cave: Missile (Requires Grapple Beam)
  65. 65
    Gravity Chamber: Missile (Requires Plasma Beam)
  66. 66
    Quarantine Monitor: Missile (Requires Grapple Beam)
  67. 67
    Security Cave: Power Bomb (Requires Grapple Beam)
  68. 68
    Storage Cave: Artifact (Requires Plasma Beam)
  69. 69
    Phazon Mines
    • Main Quarry: Missile (Requires Gravity Suit)
  70. 70
    Security Access: Missile (Requires Power Bomb)
  71. 71
    Mine Security Station: Beam Combo (Requires Plasma Beam)
  72. 72
    Elite Research: Missile (Requires Gravity Suit)
  73. 73
    Elite Research: Artifact (Requires Power Bomb)
  74. 74
    Elite Control Access: Missile (Requires Gravity Suit)
  75. 75
    Ventilation Shaft: Energy Tank (Requires Power Bomb)
  76. 76
    Phazon Processing Center: Missile (Requires X-Ray Visor)
  77. 77
    Metroid Quarantine A: Missile (Requires X-Ray Visor)
  78. 78
    Fungal Hall Access: Missile (Requires Plasma Beam)
  79. 79
    Phazon Mining Tunnel: Artifact (Requires Phazon Suit)
  80. 80
    Fungal Hall B: Missile (Requires Plasma Beam)
  81. 81
    Metroid Quarantine B: Missile (Requires Plasma Beam)
  82. 82
    Processing Center Access: Energy Tank (Requires Phazon Suit)
Tips
  • This checklist is organized by sector, not by progression, making it ideal for finding the last few collectibles.
  • Major required items like Missile Expansions, Energy Tanks, Power Beam Expansions, Chozo Artifacts, and Beam Combos are listed here.

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