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Chapter 1: Distress (Frigate Orpheon)
Metroid Prime

Chapter 1: Distress (Frigate Orpheon)

Complete Metroid Prime Frigate Orpheon walkthrough, including beating the Parasite Queen and finding the Map Station.

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Complete Metroid Prime Frigate Orpheon walkthrough, including beating the Parasite Queen and finding the Map Station.

Walkthrough
  1. 1
    In the Exterior Docking Hangar, follow on-screen instructions to practice Lock-On. Shoot the four red lights to turn them green and drop the force field.
  2. 2
    Scan the console with the Scan Visor (it appears as a red square) to activate the lights for the next force field. Shoot the higher two of the six lights.
  3. 3
    Jump up the ledge and walk along the pathway to the door. Shoot the door to open it.
  4. 4
    Shoot the door at the far wall and approach it to pass through to the Air Lock.
  5. 5
    In the Air Lock, scan the console to re-pressurize and head through the far door.
  6. 6
    In Deck Alpha Access Hall, shoot the far door to continue.
  7. 7
    In the Emergency Evacuation Area, practice shooting the Parasites. Finish off the last Space Pirate. Remember to scan health and missile pickups for your Log Book.
  8. 8
    In Deck Alpha Umbilical Hall, charge your beam by holding the Shoot button and bust down the rubble. Continue on.
  9. 9
    In the Map Facility, watch the Parasites run through a tunnel. Press the indicated button to drop into your Morph Ball and follow them. Hop on the map pedestal to download the map. Roll back out and take the other door.
  10. 10
    In the Connection Elevator to Deck Beta, scan the console to activate the elevator. Step in the hologram and ride down. Leave by the other door.
  11. 11
    In Deck Beta Conduit Hall, hop into your Morph Ball. Watch out for fire and electricity and roll through the small path to the next room.
  12. 12
    In Biotech Research Area 1, blast the two Space Pirates and head through the next door.
  13. 13
    In Deck Beta Security Hall, lock onto and quickly fire a Missile at the Auto Turret to destroy it. Head to the next room.
  14. 14
    In Biohazard Containment, destroy the Auto Turret. Scan consoles to upload Pirate Data to your Log Book. Activate the elevator and ride up. Take out the Space Pirates using Missiles or Charge Beams. Take the other door.
  15. 15
    In Deck Beta Transit Hall, scan data points on the wall if desired, then head through the other door.
  16. 16
    In Cargo Freight Lift to Deck Gamma, blast the Auto Turret, scan the console, and ride the elevator down. Take out the Pirate at the bottom, scan the console, roll into the Morph Ball, and drop into the hologram to open the door.
  17. 17
    In the Reactor Core Entrance, use Missiles on the two Auto Turrets. Head through the door on your left and use the Save Station. Head back out, scan the console, and roll into the switch to open the door to the Reactor Core.
  18. 18
    In the Reactor Core, scan the Parasite Queen. Lock-on to its mouth and shoot between the gaps of its force field, holding back fire when panels go nuts.
  19. 19
    After defeating the Parasite Queen, you have seven minutes to evacuate. Head to the door you are now facing.
  20. 20
    In Deck Gamma Monitor Hall, hop up the ledges and head to the opposite door.
  21. 21
    In the Connection Elevator to Deck Beta, scan the console and hop into the hologram to ride up. Scan the next console to shut down the Auto Turret in the hallway. Head through the door.
Tips
  • You can use the map to find the name of any room by scanning the cursor over it.
  • Many things on the Frigate can be scanned, but only some will be added to your Log Book.
  • Scan pickups like Small Energy, Large Energy, and Small Missile Ammo for your Log Book.
  • Use the Scan Visor to identify interactive consoles and enemies.
  • Practice Lock-On targeting by shooting the red lights in the Exterior Docking Hangar.
  • Charge your beam by holding the Shoot button to break through rubble.
  • Use your Morph Ball to navigate small pathways and activate switches.
  • Missiles or Charge Beams are effective against standing Space Pirates.
  • After defeating the Parasite Queen, you have seven minutes to evacuate the Frigate.

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