Dive into Homeworld 2's capital ships! Learn about the Destroyer, Carrier, Shipyard, and Battlecruiser: their roles, stats, armaments, and research upgrades.
Alright, let's talk about the big boys in Homeworld 2 – the capital ships. These are the heavy hitters and crucial production facilities that will form the backbone of your fleet. Understanding their roles, strengths, and how to upgrade them is key to dominating the battlefield.
We'll cover the Destroyer, Carrier, Shipyard, and the mighty Battlecruiser. Each has a unique purpose, from anti-frigate warfare to churning out new ships and acting as a mobile base.
Destroyer
The Destroyer is your go-to for taking down enemy frigates. It's not the fastest ship, but it packs a serious punch against those medium-sized threats.
| Stat | Value |
| Role | Anti-Frigate |
| Speed | 115 |
| Attack | 1100 |
| Cost | 2000 RU |
| Hit Points | 85000 |
Armament:
- 3 x Dual Kinetic Cannons
- 4 x Heavy Fusion Missile Launchers
Research Options:
- Destroyer Chassis - 2000 RU: Unlocks the ability to build Destroyers. Essential first step!
- Level 1 Hull - 4000 RU: Increases HP from 85000 to 110499. Makes them tougher.
- Level 1 Engines - 3500 RU: Boosts speed from 115 to 138. For better maneuverability.
- Level 2 Hull - 6000 RU: Further increases HP to 136000.
- Level 2 Engines - 5000 RU: Further boosts speed to 156.
Carrier
The Carrier is your mobile shipyard. While not a combat powerhouse itself, it's vital for producing smaller ships and expanding your fleet on the go. It has limited production slots, so managing what it builds is important.
| Stat | Value |
| Role | Ship Production |
| Speed | 75 |
| Attack | 200 |
| Cost | 1700 RU |
| Hit Points | 55000 |
Armament:
- 4 x Hull Defence Guns
Key Features:
- Production Slots: 1
- Module Slots: 2
- Sensor Slots: 1
Research Options:
- Level 1 Hull - 4000 RU: Increases HP from 55000 to 71500.
- Level 1 Engines - 3500 RU: Boosts speed from 75 to 90.
- Level 2 Hull - 6000 RU: Further increases HP to 88000.
- Level 2 Engines - 5000 RU: Further boosts speed to 102.
- Improved Manufacturing - 1000 RU: Speeds up construction by 30%. A must-have for rapid fleet building.
Shipyard
The Shipyard is your main, stationary production hub. It's slower and less mobile than a Carrier, but it boasts significantly more production capacity and defensive capabilities. Think of it as your main fleet factory.
| Stat | Value |
| Role | Ship Production |
| Speed | 15 |
| Attack | 550 |
| Cost | 4000 RU |
| Hit Points | 160000 |
Armament:
- 8 x Hull Defense Guns
Key Features:
- Production Slots: 4
- Module Slots: 6
- Sensors Slots: 1
Research Options:
- Level 1 Hull - 4000 RU: Increases HP from 160000 to 208000.
- Level 1 Engines - 3500 RU: Boosts speed from 15 to 18.
- Level 2 Hull - 6000 RU: Further increases HP to 256000.
- Level 2 Engines - 5000 RU: Further boosts speed to 21.
- Improved Manufacturing - 1000 RU: Speeds up construction by 30%. Crucial for mass production.
Battlecruiser
The Battlecruiser is the king of capital ships. It's a massive, heavily armed vessel designed to be a mobile fortress and a devastating offensive platform. It's expensive, but its firepower and durability are unmatched.
| Stat | Value |
| Role | Super Capital Ship |
| Speed | 69 |
| Attack | 5404 |
| Cost | 4000 RU |
| Hit Points | 240000 |
Armament:
- 3 x Trinity Cannon
- 8 x Heavy Fusion Missile Launchers
- 4 x Lasers
Research Options:
- Battlecruiser Chassis - 2500 RU: Allows Battlecruiser construction. You need this first!
- Level 1 Hull - 4000 RU: Increases HP from 240000 to 312000.
- Level 1 Engines - 3500 RU: Boosts speed from 69 to 83.
- Level 2 Hull - 6000 RU: Further increases HP to 384000.
- Level 2 Engines - 5000 RU: Further boosts speed to 94.
Investing in these capital ships and their upgrades will significantly boost your fleet's power. Choose wisely based on your mission objectives!
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