Master the magic of Havendock with our guide to spells! Learn how to cast, upgrade, and utilize spells from Artemis, Specter, and more to boost your settlement.
Alright, let's talk about spells in Havendock! These were added with the Wizard Island DLC, and they're a pretty cool way to give your settlement a boost or just have some fun. You've got two main types: spells you cast from your Spellbook that use Mana, and then there are permanent effects that you just learn once and they're yours forever. These spells are grouped up based on the six Wizards you'll find hanging out on Asteria. Each Wizard has their own specialty: * Artemis: These help your settlers work better and tire less. * Specter: Boosts the production of your buildings. * Augmenter: For summoning creatures and giving you helpful buffs. * Illusionist: Mostly cosmetic stuff, making fun illusions to change how your settlement looks. * Druid: These are the passive, permanent bonuses. No casting needed! * Eldritch: Nasty spells, use with caution! ### Learning and Upgrading Spells To get your hands on these spells, you'll need to find the right Wizard on Asteria. You interact with them to learn a spell, and there's usually a cost involved. You can also upgrade spells you've already learned by paying the Wizard again. Just remember, a Wizard will only teach or upgrade spells that belong to their group. Once you learn a spell, it'll show up in your Spellbook. ### Casting Spells Casting is pretty straightforward. Open your Spellbook by clicking the icon in the lower-left corner of your screen or by pressing the K key (that's the default, anyway). Your Spellbook will show you all the spells you know and how many times you can cast them right now. If a spell is ready to go, just click on it, and boom – it's cast! ### Cooldowns Most spells have a cooldown timer after you use them, except for those permanent Druid ones. The good news is, the higher the level of your spell upgrade, the shorter the cooldown will be. So, upgrading pays off! ### Experience and Levels Every time you cast a spell, you gain experience in that spell's group. You can see this progress when you talk to the relevant Wizard. Casting a higher-level spell gives you more experience. Once you fill up the experience bar for a group, your level in that group goes up. This is important because it allows you to upgrade spells in that group to even higher levels. ### The Spell List Here's a quick look at some of the spells you can find: | Name | Wizard | Effect | | :------------------------------------------------ | :------------- | :---------------------------------------------- | | Anti-stomachache | Artemis | Increase the Hunger level of settlers | | Arcane Reservoir | Druid | Permanently increases maximum mana | | Avian Anarchy | Illusionist | Make all birds big and poop every few seconds | | Big Brain Boon | Illusionist | Make all Settlers' heads bigger | | Bone Voyage | Eldritch | Transform Settlers to Bone for a time | | Bringer of Heavenly Irrigation | Specter | Waters Farms | | Chaotic Metamorphosis | Illusionist | Transform into a random creature | | Chorus of Clucks | Illusionist | Change Settlers to look like Chicks | | Chrono Surge | Druid | Reduce all skill cooldowns permanently | | Diarrhea | Illusionist | Inflict everyone with diarrhea | | Dice of infinite existential crisis | Specter | Teleport item(s) in a building to another that needs it | | Duckmageddon | Illusionist | Changes the weather to rain rubber ducks | | Einstein's Hat of Matter Displacement | Artemis | ... (effect not fully listed in source) |100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content