Master Mission 0 in Final Fantasy Type-0 HD! Learn how to defeat Dainsleif as Odin and then with Ace, Seven, and Jack. Get expert tips for this challenging first boss fight.
Alright, so you've just jumped into Final Fantasy Type-0 HD, and you're about to tackle Mission 0: 'War - Three Hours That Changed The World.' This is your first real taste of combat, and it throws you right into the deep end with a boss fight against Dainsleif. Don't worry, though; I'll walk you through it step-by-step!
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Phase 1: As Odin
You begin this mission controlling the powerful Eidolon, Odin. If you have tutorials enabled, they'll give you a quick rundown of his abilities. Your primary attack here is Moonring Blade. It's great for taking out the regular troops swarming the area and also does decent damage to Dainsleif itself. Just keep moving and using it.
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Phase 1: Charging Zantetsuken
While Moonring Blade is effective, the real game-changer is Zantetsuken. You'll see a blue percentage above Odin's head – you need to charge this up fully. Holding down the button will charge it. Once it's at 100%, unleash it on Dainsleif. This attack has the potential to instantly defeat the boss, so make sure it's fully charged before you commit!
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Phase 1: Dodging and Attacking
Remember to use Odin's Prance command to dodge, or just keep running around to avoid incoming fire. The key here is to charge Zantetsuken fully and then use it. If you try to use it before it's fully charged, it'll likely miss or do minimal damage, wasting your opportunity.
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Phase 2: Ace, Seven, and Jack vs. Dainsleif
Once you've dealt with Odin's part, you'll switch to controlling a party of three: Ace, Seven, and Jack. Dainsleif is still standing, but it can't move this time. Its main attack is a beam of light that shoots down from above. It fires four volleys in quick succession, with a brief pause in between. You'll see a green targeting beam on the ground just before the attack lands, giving you a clear visual cue to dodge.
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Phase 2: Dealing Damage and Healing
Seven uses a Whipblade for mid-range attacks, and Jack wields a Katana for close combat. Your goal is to dodge Dainsleif's beam attacks and chip away at its health. Be aware that once you bring its health down to zero, it will heal itself for about half of its total health. This means you'll have to repeat the process and defeat it all over again to finally end the fight and the mission.
- Always prioritize fully charging Zantetsuken when you're playing as Odin. It's your best shot at dealing massive damage or even instantly defeating Dainsleif.
- Pay close attention to the green targeting beam when Dainsleif fires its beam attack in the second phase. Dodging this is crucial to survival.
- Don't get discouraged when Dainsleif heals itself. It's designed to take a bit longer, so just keep up the pressure and dodge effectively.
- Seven's mid-range attacks can be useful for staying safe while still contributing damage.
Completing this mission grants you 15 Phantoma and marks the end of Chapter 1.
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