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Sice
Final Fantasy Type-0 HD

Sice

Learn about Sice's abilities in final fantasy type 0, including Death Maelstrom, Negative Aura, and Quick Draw, and their AP costs and prerequisites.

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Learn about Sice's abilities in final fantasy type 0, including Death Maelstrom, Negative Aura, and Quick Draw, and their AP costs and prerequisites.

Sice is one of the fourteen warriors in final fantasy type 0. Her abilities focus on offense and utility, often requiring specific prerequisites or levels to unlock.

Abilities:

  • Accelerate: Increase movement speed. AP Cost: 2. Prereq: --
  • Advance Cast: Cast finishing magic after a forward mobile strike. AP Cost: 6. Prereq: Get Tenacity.
  • Black Hole: Manipulate gravity to gather enemies in one place. AP Cost: 6. Prereq: Get Moxie: Power Up.
  • Black Hole: AG Down: Reduce AG cost of Black Hole. AP Cost: 8. Prereq: Get Black Hole.
  • Combo Bonus: Increase the number of hits in a normal attack. AP Cost: 2. Prereq: --
  • Combo Bonus II: Further increase the number of hits in a normal attack. AP Cost: 2. Prereq: Get Moxie: Power Up and Combo Bonus.
  • Combo Bonus III: Drastically increase the number of hits in a normal attack. AP Cost: 6. Prereq: Get Moxie: Power Up II and Combo Bonus II.
  • Dark Nebula: Use absorbed malice to attack in a straight line. AP Cost: --. Prereq: --
  • Dark Nebula: +Stop: Add Stop effect to Dark Nebula. AP Cost: 3. Prereq: --
  • Dark Nebula: AG Down: Reduce AG cost of Dark Nebula. AP Cost: 5. Prereq: --
  • Death Maelstrom: An air-based tornado attack that follows a locked-on target and causes damage over time. AP Cost: 3. Prereq: Level 11
  • Death Maelstrom: AG Down: Reduce AG cost of Death Maelstrom. AP Cost: 8. Prereq: Get Death Maelstrom.
  • Death Maelstrom: Power Up: Increase power of Death Maelstrom. AP Cost: 5. Prereq: Get Death Maelstrom.
  • Death Maelstrom: Time Up: Death Maelstrom remains active for a longer time. AP Cost: 6. Prereq: Get Death Maelstrom.
  • Grim Reaper: Use absorbed malice to attack enemies and possibly inflict Death. AP Cost: 10. Prereq: Get Tenacity.
  • Intel: Check status of locked-on targets. AP Cost: --. Prereq: --
  • Mobile Strike: Attack while moving with left analog stick + normal attack. AP Cost: --. Prereq: --
  • Moxie: Increase power by defeating enemies and absorbing their malice. AP Cost: --. Prereq: --
  • Moxie: Power Up: Absorb more malice. AP Cost: 12. Prereq: Level 14
  • Moxie: Power Up II: Absorb even more malice. AP Cost: 14. Prereq: Level 22; Get Moxie: Power Up.
  • Negative Aura: Use absorbed malice to attack surrounding enemies. AP Cost: 5. Prereq: Get Moxie: Power Up II.
  • Negative Aura: +Drain: Add Drain effect to Negative Aura. AP Cost: 6. Prereq: Get Negative Aura.
  • Negative Aura: AG Down: Reduce AG cost of Negative Aura. AP Cost: 8. Prereq: Get Negative Aura.
  • Quick Draw: Cast finishing magic after four consecutive normal attacks. AP Cost: 10. Prereq: Get Combo Bonus III.
  • Quick Draw II: Cast level II finishing magic. AP Cost: 15. Prereq: Get Quick Draw.
  • Quick Draw III: Cast level III finishing magic. AP Cost: 30. Prereq: Level 48; Get Quick Draw II.
  • Slip Cast: Cast finishing magic after a backward mobile strike. AP Cost: 8. Prereq: Get Advance Cast.
  • Slipstream: Execute any number of dodges in succession. AP Cost: 3. Prereq: Get Triple Slip.
  • Tenacity: Reduce the amount of malice lost when taking damage. AP Cost: 18. Prereq: Level 28; Get Moxie: Power Up II.
  • Toxic Mist: Attack enemies with a wall of poison. AP Cost: 4. Prereq: Get Moxie: Power Up.
  • Toxic Mist: AG Down: Reduce AG cost of Toxic Mist. AP Cost: 6. Prereq: Get Toxic Mist.
  • Triple Slip: Execute up to three dodges in succession. AP Cost: 2. Prereq: Get Moxie: Power Up.
  • Twinspell: Equip two spells at once. AP Cost: 5. Prereq: Level 20
  • Untouchable: Window for dodging increases. AP Cost: 5. Prereq: Get Slipstream.

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