Explore Deuce's full ability list in Final Fantasy Type-0 HD, including details on AP costs, prerequisites, and effects for each of her unique skills and spells.
Abilities:
- Accelerate — Increases movement speed. AP Cost: 4. Prereq: Level 25.
- Acoustic Amplifier — Increase power of normal attacks. AP Cost: 10. Prereq: Level 15.
- Acoustic Amplifier II — Further increase power of normal attacks. AP Cost: 18. Prereq: Get Acoustic Amplifier.
- Concerto — Enhance allies’ abilities and force them to fight. AP Cost: --. Prereq: --.
- Concerto ff — Force allies to fight using only physical attacks. AP Cost: 6. Prereq: Level 60.
- Concerto ff: AG Down — Reduce AG cost of Concerto ff. AP Cost: 4. Prereq: Get Concerto ff.
- Concerto: AG Down — Reduce AG cost of Concerto. AP Cost: 18. Prereq: --.
- Crescendo — Increase power of normal attacks. AP Cost: 3. Prereq: Level 28.
- Crescendo Molto — Increase maximum Crescendo level. AP Cost: 4. Prereq: Get Crescendo.
- Dissonant Sonata — Damage surrounding enemies and possibly inflict Stun. AP Cost: 3. Prereq: Level 27.
- Dissonant Sonata: AG Down — Reduce AG cost of Dissonant Sonata. AP Cost: 4. Prereq: Get Dissonant Sonata.
- Dissonant Sonata: Effect Up — Increase stun rate of Dissonant Sonata. AP Cost: 2. Prereq: Get Dissonant Sonata.
- Fermata — Increase power of Tone Cluster. AP Cost: 6. Prereq: Level 30.
- Flinchproof Concerto — Prevent flinching while playing Concerto. AP Cost: 14. Prereq: --.
- Flinchproof Hymn — Receive Protect status while playing Hymn of Healing. AP Cost: 4. Prereq: Get Hymn of Healing.
- Flinchproof Requiem — Prevent flinching while playing Requiem of Ruin. AP Cost: 4. Prereq: Get Requiem of Ruin.
- Flinchproof Sonata — Prevent flinching while playing Dissonant Sonata. AP Cost: 4. Prereq: Get Dissonant Sonata.
- Hymn of Healing — Restore HP to all allies. AP Cost: 6. Prereq: Level 23.
- Hymn of Healing: AG Down — Reduce AG cost of Hymn of Healing. AP Cost: 6. Prereq: Get Hymn of Healing.
- Hymn of Healing: HP Up — Increase amount of HP recovered with Hymn of Healing. AP Cost: 6. Prereq: Get Hymn of Healing.
- Intel — Check status of locked-on targets. AP Cost: --. Prereq: --.
- Melee Attack — Perform a melee attack with left analog stick up + normal attack. AP Cost: --. Prereq: --.
- Melee Attack II — Perform a finishing move after melee attacks. AP Cost: 8. Prereq: Level 27.
- Quick Draw — Cast a finishing spell after melee attacks. AP Cost: 8. Prereq: Get Melee Attack II.
- Quick Draw II — Cast level II finishing magic. AP Cost: 15. Prereq: Get Quick Draw.
- Quick Draw III — Cast level III finishing magic. AP Cost: 30. Prereq: Level 60; Get Quick Draw II.
- Requiem of Ruin — Damage enemies. AP Cost: 4. Prereq: Level 39.
- Requiem of Ruin: AG Down — Reduce AG cost of Requiem of Ruin. AP Cost: 6. Prereq: Get Requiem of Ruin.
- Requiem of Ruin: Power Up — Increase power of Requiem of Ruin. AP Cost: 6. Prereq: Get Requiem of Ruin.
- Slipstream — Execute any number of dodges in succession. AP Cost: 4. Prereq: Get Triple Slip.
- Tone Cluster — Place a tone cluster with left analog stick down + normal attack. AP Cost: --. Prereq: --.
- Triple Slip — Execute up to three dodges in succession. AP Cost: 3. Prereq: Level 13.
- Twinspell — Equip two spells at once. AP Cost: 8. Prereq: Level 15.
- Untouchable — Window for dodging increases. AP Cost: 8. Prereq: Level 20.
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