Learn about Seven's abilities in final fantasy type 0, including AP costs and prerequisites like Accelerate (4 AP, Level 28).
Abilities:
- Accelerate: Increase movement speed. AP Cost: 4. Prerequisite: Level 28.
- Diving Strike: Launch whipblade skyward to pierce enemies from above. AP Cost: 2. Prerequisite: Level 15.
- Diving Strike: Power Up: Increase power of Diving Strike. AP Cost: 4. Prerequisite: Get Diving Strike.
- Drainlash: Attack enemies and absorb HP. AP Cost: 4. Prerequisite: Level 19.
- Drainlash: Power Up: Increase power of Drainlash. AP Cost: 10. Prerequisite: Get Drainlash.
- Elementalash: Strike enemies with a whip imbued with elemental magic. AP Cost: 4. Prerequisite: Level 10.
- Flamelash: Power Up: Increase power of Elementalash’s Flamelash. AP Cost: 12. Prerequisite: Get Elementalash.
- Foreflay: Deliver a long-reaching attack with left analog stick up + normal attack. AP Cost: --. Prerequisite: --.
- Foreflay II: Increase number of hits for Foreflay. AP Cost: 5. Prerequisite: Level 25.
- Foreflay III: Further increase number of hits for Foreflay. AP Cost: 6. Prerequisite: Get Foreflay II.
- Frostlash: Imbue whip with Ice magic with left analog stick up + ability button. AP Cost: 4. Prerequisite: Get Elementalash.
- Frostlash: Power Up: Increase power of Elementalash’s Frostlash. AP Cost: 12. Prerequisite: Get Frostlash.
- Insult to Injury: Powerfully lash enemies inflicted with Stun. AP Cost: 4. Prerequisite: Get Whirlwhip III.
- Intel: Check status of locked-on targets. AP Cost: --. Prerequisite: --.
- Livewire: Electrify ensnared enemies to damage and possibly inflict Stun with left analog stick up + ability button. AP Cost: 3. Prerequisite: --.
- Osmoselash: Attack enemies and absorb MP. AP Cost: 6. Prerequisite: Level 24.
- Osmoselash: Power Up: Increase power of Osmoselash. AP Cost: 12. Prerequisite: Get Osmoselash.
- Quick Draw: Cast finishing magic after a normal attack. AP Cost: 8. Prerequisite: Level 30.
- Quick Draw II: Cast level II finishing magic. AP Cost: 15. Prerequisite: Get Quick Draw.
- Quick Draw III: Cast level III finishing magic. AP Cost: 30. Prerequisite: Level 55; Get Quick Draw II.
- Sadistic Spikes: Drive whipblade into the ground to summon Stop-inflicting thorns. AP Cost: 3. Prerequisite: Level 17.
- Sadistic Spikes: AG Down: Reduce AG cost of Sadistic Spikes. AP Cost: 10. Prerequisite: Get Sadistic Spikes.
- Sadistic Spikes: Time Up: Sadistic Spikes remains active for a longer time. AP Cost: 6. Prerequisite: Get Sadistic Spikes.
- Slipstream: Execute any number of dodges in succession. AP Cost: 6. Prerequisite: Get Triple Slip.
- Snakebite: Capture an enemy and either reel them in or instantaneously approach the target. AP Cost: --. Prerequisite: --.
- Snakebite: AG Down: Reduce AG cost of Snakebite. AP Cost: 5. Prerequisite: --.
- Thunderlash: Imbue whip with Lightning magic with left analog stick down + ability button. AP Cost: 4. Prerequisite: Get Elementalash.
- Thunderlash: Power Up: Increase power of Elementalash’s Thunderlash. AP Cost: 12. Prerequisite: Get Thunderlash.
- Triple Slip: Execute up to three dodges in succession. AP Cost: 4. Prerequisite: Level 15.
- Twinspell: Equip two spells at once. AP Cost: 5. Prerequisite: Level 28.
- Untouchable: Window for dodging increases. AP Cost: 8. Prerequisite: Get Slipstream.
- Whirlwhip: Deliver a wide-area attack with left analog stick down + normal attack. AP Cost: --. Prerequisite: --.
- Whirlwhip II: Increase number of hits for Whirlwhip. AP Cost: 6. Prerequisite: Get Foreflay III.
- Whirlwhip III: Further increase number of hits for Whirlwhip. AP Cost: 8. Prerequisite: Get Whirlwhip II.
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