Explore Ace's unique abilities in Final Fantasy Type-0 HD. Learn about his spells like Jackpot Shot, Wild Card, and Quick Draw, along with their AP costs and prerequisites.
Ace is a character in Final Fantasy Type-0 HD who utilizes a variety of magical abilities, primarily focused on offensive spells and enhancements. His abilities are categorized by their effects, such as attack, support, and movement.
Abilities:
- Accelerate: Increases movement speed. (AP Cost: 2, Prereq: Level 11)
- Attack Hand: Draws cards with attack effects. (AP Cost: 8)
- Blind Stud: Places a damaging card on the ground. (AP Cost: 8, Prereq: Level 10)
- Blind Stud: AG Down: Reduces AG cost. (AP Cost: 10, Prereq: Get Blind Stud)
- Blind Stud: Time Up: Increases duration. (AP Cost: 6, Prereq: Get Blind Stud)
- Cut Cards: Draws cards with various effects. (AP Cost: --)
- Finishing Blow: Performs a finishing move after normal attacks. (AP Cost: 3)
- Focus: Performs a charged attack. (AP Cost: --)
- Focus II: Increases charged strike hits. (AP Cost: 4, Prereq: Get Melee Attack II)
- Intel: Checks target status. (AP Cost: --)
- Jackpot Shot: Fires a laser beam. (AP Cost: 8, Prereq: Level 13)
- Jackpot Shot: AG Down: Reduces AG cost. (AP Cost: 8, Prereq: Get Jackpot Shot: Time Up)
- Jackpot Shot: Crit Up: Increases critical hit rate. (AP Cost: 5, Prereq: Get Jackpot Shot)
- Jackpot Shot: Time Up: Increases duration. (AP Cost: 6, Prereq: Get Jackpot Shot: Crit Up)
- Jackpot Triad: Fires lasers in three directions. (AP Cost: 12, Prereq: Get Jackpot Shot: AG Down)
- Jackpot Triad: AG Down: Reduces AG cost. (AP Cost: 14, Prereq: Get Jackpot Triad)
- Life Hand: Draws cards with HP recovery effects. (AP Cost: 4)
- Melee Attack: Performs a melee attack. (AP Cost: 3, Prereq: Get Finishing Blow)
- Melee Attack II: Performs a finishing move after melee attacks. (AP Cost: 4, Prereq: Get Melee Attack)
- Quick Draw: Casts a finishing spell after melee attacks. (AP Cost: 8, Prereq: Get Melee Attack II)
- Quick Draw: Casts finishing magic after a normal attack. (AP Cost: 12, Prereq: Get Quick Draw)
- Quick Draw II: Casts level II finishing magic. (AP Cost: 15, Prereq: Get Quick Draw)
- Quick Draw III: Casts level III finishing magic. (AP Cost: 30, Prereq: Level 39; Get Quickdraw II)
- Quick Reflexes: Dodge even during other actions. (AP Cost: --)
- Slipstream: Executes any number of dodges in succession. (AP Cost: 3, Prereq: Get Triple Slip)
- Spirit Hand: Draws cards with MP recovery effects. (AP Cost: 6)
- Support Hand: Draws cards with support effects. (AP Cost: 6)
- Triple Slip: Executes up to three dodges in succession. (AP Cost: 2, Prereq: Level 12)
- Twinspell: Equips two spells at once. (AP Cost: 6, Prereq: Level 16)
- Untouchable: Increases dodging window. (AP Cost: 5, Prereq: Level 19)
- Wild Card: Teleports to enemy hit by card and attacks. (AP Cost: 6, Prereq: Level 14)
- Wild Card: AG Down: Reduces AG cost. (AP Cost: 8, Prereq: Get Wild Card)
- Wild Card: Crit Up: Increases critical hit rate. (AP Cost: 8, Prereq: Get Wild Card)
- Wild Card: Power Up: Increases power. (AP Cost: 8, Prereq: Get Wild Card)
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