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Third Floor - Spiral
Eternal Strands

Third Floor - Spiral

Walkthrough for the Third Floor - Spiral section of Eternal Strands. Learn about the gameplay, combat, crafting, and boss fights in this guide.

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Walkthrough for the Third Floor - Spiral section of Eternal Strands. Learn about the gameplay, combat, crafting, and boss fights in this guide.

Walkthrough
  1. 1
    The game presents a generic fantasy world with visuals reminiscent of early MMOs.
  2. 2
    Players control Brynn, investigating a sealed-off land with a team of scientists.
  3. 3
    The plot involves getting trapped within the barrier after a magical disaster.
  4. 4
    Character interactions are described as bland and overly professional, lacking interpersonal conflict.
  5. 5
    Gameplay is a gear grinder with extraction elements: expeditions from a base camp to fight monsters, gather materials, and complete objectives.
  6. 6
    Combat is described as uninspired against common enemies like wolves and wasps, with an elemental system that can be exploited by freezing enemies.
  7. 7
    Crafting recipes are unspecific, allowing for substitution of materials, which alleviates the pressure of grinding for exact items.
  8. 8
    Giant monster fights are highlighted as a key engaging element, compared to Shadow of the Colossus but more accessible, akin to a 'Fisher-Price Monster Hunter'.
  9. 9
    These giant monsters must be killed once to learn a spell, and again in a specific way to upgrade it.
  10. 10
    The game's structure in the second half involves repetitive quests requiring players to revisit areas.
  11. 11
    The developers are praised for understanding game design principles, likening their debut to Picasso's early realistic work, and anticipation is expressed for their more experimental future projects.
Tips
  • Focus on exploring and collecting materials, as crafting recipes are flexible.
  • Exploit the elemental damage system, particularly freezing enemies, for easier combat.
  • Engage with the giant monster fights, as they are a core and well-implemented feature.
  • Appreciate the game as a solid foundation from a new studio, with potential for future innovation.

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