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Eternal Strands

North Section (2)

Yahtzee reviews Eternal Strands, a gear grinder with extraction elements and giant monster fights, comparing it to Monster Hunter and Shadow of the Colossus.

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Yahtzee reviews Eternal Strands, a gear grinder with extraction elements and giant monster fights, comparing it to Monster Hunter and Shadow of the Colossus.

Walkthrough
  1. 1
    The game features a gear-grinding loop where players mount expeditions from a base camp to open-ended areas to fight monsters, gather crafting materials, and complete objectives.
  2. 2
    Combat involves chipping away at enemy health bars with elemental damage, though the author found encasing enemies in ice and attacking them to be most effective.
  3. 3
    Crafting recipes are unspecific, allowing for material substitutions and reducing the need to grind for exact items.
  4. 4
    Giant monster fights are a highlight, described as similar to "crawl around a big bastard's armpits, knifing his sensitive areas" affairs, serving as a more accessible alternative to Shadow of the Colossus.
  5. 5
    These giant monsters must be killed once to learn a new spell, and then again in a specific way to upgrade it.
  6. 6
    The game is compared to a "Fisher-Price Monster Hunter" or a theme park version, offering a less time-intensive experience.
  7. 7
    The first half of the game offers a sense of exploration and discovery, while the second half becomes repetitive with story quests often involving returning to previously visited areas.
Tips
  • Focus on exploring the environment and collecting materials, as crafting recipes are flexible.
  • Embrace the giant monster fights as a core and well-implemented mechanic.
  • Appreciate the game as a strong foundational effort from a new developer, similar to Picasso's early realistic works before his more experimental phases.

The game is considered a very solid starting point for the developers, demonstrating a good understanding of game design principles, with the hope that they will create more unique and artistic games in the future.

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