Walkthrough for Dungeon Keeper 2's "CRUSADE" mission. Learn how to rescue Black Knights, storm the Fairy Fortress, and defeat Lord Volstang.
Walkthrough
- 1The main objective is to kill Lord Volstang in the Fairy Fortress. Sub-objectives include rescuing imprisoned Black Knights and storming the Fairy Fortress.
- 2You start with ten Black Knights imprisoned. The closest prison is heavily guarded, but others have patrols. Excavate near these prisons and break through when a patrol has passed to claim them and free the Black Knights.
- 3Quickly establish lairs, hatcheries, a training room, and a torture chamber to begin converting creatures.
- 4Freeing the Black Knights promptly is important, as weaker ones may die in prison, and they become angrier the longer you take. Be prepared to quell any rebellions in the Torture Chamber.
- 5Once you claim the outer prisons and the Combat Pit, you should have at least six Black Knights and a few converted guards. Ensure they are happy by providing food and pay. A Casino can help lift their mood if affordable.
- 6Train your creatures in the Combat Pit. Excavate North to find a Mana vault. Excavate South to discover a workshop containing the Elite Troll Knud. Recruiting Knud allows for fortifications.
- 7You will eventually reach bedrock to the South and North, with the only path forward being a long bridge East into the Fairy Fortress.
- 8Inside the Fairy Fortress are two Hero Portals. Lord Volstang is behind them.
- 9If you can summon Horny, use him with your troops to defeat enemies near the Hero Portals, then have your Imps disable the portals. Accumulate mana and repeatedly send Horny in until Lord Volstang is defeated.
- 10Alternatively, if you don't use Horny, ensure your Black Knights, Knights, Guards, and Giants are trained to level eight, and your Skeletons to level four.
- 11If money is scarce, build a bridge around the fortress along the bedrock (North or South) to find a gem seam and large areas for mana vaults and specials.
- 12The method of defeating Volstang is less important than securing his Portal Gem.
Secrets: 9
New Creatures: Black Knight
New Spells: None
New Rooms: Combat Pit
New Traps/Doors: None
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