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e) "FEAR" - Elmshadow
Dungeon Keeper 2

e) "FEAR" - Elmshadow

Guide to Dungeon Keeper 2's "FEAR" - Elmshadow mission. Learn to overcome fear traps, create skeletons, and defeat Lord Constantine.

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Guide to Dungeon Keeper 2's "FEAR" - Elmshadow mission. Learn to overcome fear traps, create skeletons, and defeat Lord Constantine.

Walkthrough
  1. 1
    Objective: Force your way into Lord Constantine's Keep and destroy him.
  2. 2
    Sub-Objectives: Find and Claim the Prison, Create Skeletons.
  3. 3
    Secrets: 6 (including part 1 of the Horny Talisman).
  4. 4
    New Creatures: Skeleton.
  5. 5
    New Spells: None.
  6. 6
    New Rooms: Wooden Bridge, Prison.
  7. 7
    New Traps/Doors: None.
  8. 8
    Initial Strategy: Excavate extensively to find magical items and the Horny Talisman. Build Lairs, Hatcheries, a Library, Workshop, and Training Room. Claim the Portal and prepare for enemy incursions (Thieves, Dwarves).
  9. 9
    Prison and Skeletons: Your Imps will find and claim a Prison. After defeating raiding parties, Imps will deposit fallen enemies there. If a creature falls into water, build a Wooden Bridge for Imps to reach them.
  10. 10
    Skeleton Mechanics: Fallen heroes become Skeletons, which are unaffected by fear traps. However, upon leaving the dungeon, they will attack nearby cannons. Use a possessed Troll or Warlock to clear these cannons before releasing skeletons. Train skeletons in the Training Room and assign them Guard duty.
  11. 11
    Fear Trap: To bypass fear traps, excavate near them. If Imps claim tiles adjacent to a Fear Trap, skeletons can attack it automatically. Otherwise, possess a skeleton and destroy the trap directly.
  12. 12
    Confronting Constantine: Once ready, excavate near the prison to uncover the Fear Trap. Lure skeletons to attack it. When Constantine appears, muster Trolls, Goblins, Dark Elves, and Warlocks to attack him. Use the Thunderbolt spell if he enters your territory.
  13. 13
    Victory: Defeating Constantine secures the realm.
Tips
  • Excavate thoroughly to find hidden items and progress towards the Horny Talisman.
  • Build a Wooden Bridge if Imps struggle to reach creatures in water.
  • Protect your newly created Skeletons from attacking the cannons outside your dungeon by clearing them first.
  • Train Skeletons to level them up and assign them to Guard duty for better defense.
  • Use possessed creatures to destroy the Fear Trap if Imps cannot claim adjacent tiles.

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