Skip to content
f) "BESEIGED" - Sweetwater (a)
Dungeon Keeper 2

f) "BESEIGED" - Sweetwater (a)

Your forces are laying siege to Lord Iron Helm, but he's well defended. Learn how to capture minions, use the Torture Chamber, and break into his castle to crush him utterly in this Dungeon Keeper 2 walkthrough.

By ···10 min read·Multi-source verified
1 reading this guide  

Your forces are laying siege to Lord Iron Helm, but he's well defended. Learn how to capture minions, use the Torture Chamber, and break into his castle to crush him utterly in this Dungeon Keeper 2 walkthrough.

Alright Keeper, it's time to finally put an end to Lord Iron Helm's reign in Sweetwater. Your forces have been at his doorstep for a while, but he's dug in deep and you can't just smash your way through him directly. Since you don't have any portals to bring in fresh troops from the Netherworld, we'll need to get a bit clever and expand our army from the heroes we capture.

This map blesses you with the Dark Mistress and her Torture Chamber. This is key! Not only can you start raising an army of undead skeletons, but you can also convert Lord Iron Helm's own heroes into your loyal minions. It's a bit grim, but effective!

First things first, you'll see all the entrances to Iron Helm's castle to the south. Don't even think about attacking those head-on – they're too well-guarded. Instead, we need to do some careful excavation. Place some guards and sentry traps nearby because his forces will start probing your defenses pretty quickly. Our initial goal is to find some map intel. So, grab the first few thieves and wizards you can capture and get them into the Torture Chamber to spill their guts.

While that's happening, start excavating to the far southwest and east. You should uncover some guard rooms and prisons holding neutral creatures. These are our targets! Keep digging northeast and northwest from your main base. To the northeast, you'll uncover a Hero Gate. Claim the area around it, and you'll notice a thin tunnel of soft rock snaking south along the edge of the map. You'll find something similar to the west as well.

Excavate these tunnels as far as you feel safe. The idea is to build up a solid force of converted Knights and Guards. To convert them, you'll need to strap them into the torture devices, heal them up (they can be pretty tough, especially Knights, so keep that Heal spell handy!), and then just leave them to break their will and join your cause. Aim to convert about five Knights and five Guards, and then add around 6-7 skeletons. That's a massive boost to your army!

Once you've got a decent force, it's time to push forward. Excavate down those tunnels you discovered and break into the guardrooms and prisons located at the rear of Iron Helm's fortress. Claiming these rooms will grant you access to the heart of his territory. You'll soon break into the main area, and that's when the real fight begins. Quickly deploy all the forces you can muster. If you managed to snag the talisman secret from the last level and can summon Horny, now's the time! With a good mix of Knights, skeletons, and Dark Mistresses at your command, Lord Iron Helm will fall in mere seconds.

And just like that, Horny arrives for his payment, and the land of Sweetwater is free of its tyrannical Lord. Well done, Keeper!

New Creatures: Dark Mistress
New Spells: Heal
New Rooms: Torture Chamber
New Traps/Doors: Barricade, Fear Trap
Secrets: 5

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content