Discover all gameplay tweaks and additions in Dungeon Keeper 2 Update 1.51, including new maps, multiplayer improvements, and AI changes.
Walkthrough
- 1Added support for 1024x768 resolution.
- 2Added 'No Mans Land' map (2 player, Multiplayer and Skirmish).
- 3Added 'Circlet' map (3 Player, Multiplayer and Skirmish).
- 4Added 'Patrol' map (4 player, Multiplayer and Skirmish).
- 5Added 'Pressure' map (3 player, Skirmish only).
- 6Added 'Torment' My Pet Dungeon level.
- 7Added 'Olympia' map (4 player, Multiplayer and Skirmish), also available in Bonus Pack 1.
- 8The audio cue "The battle in the Combat Pit is over" now plays when only one creature remains.
- 9Selecting "Quit" from the main menu now requests confirmation before quitting.
- 10The message "Your Library does not have enough storage" is now played when there are more spells to research but no more space.
- 11Added "Press Space to go to Debriefing Screen or Escape to continue" at the end of levels.
- 12Added a bunch more Temple Recipes.
- 13Added a check for 150MB disk space, necessary for swap files.
- 14Added a flower icon to the Hero Alarm Trap.
- 15Added a multi-line chat message window to Multiplayer (MP).
- 16Added a multiplayer option that makes reinforced walls impenetrable to enemy Imps.
- 17Added a new cheat for gaining mana.
- 18Added a warning box if a player is timing out in the multiplayer lobby.
- 19Added a warning for when all players in MP do not have the map chosen.
- 20Added A3D audio support.
- 21Added better confirmation that a game has been saved.
- 22Added better lava balls.
- 23Added clearer alliance notification in the Allies window in MP.
- 24Added current values on slider bars.
- 25Added functionality in MP to let you chat once you have died.
- 26Added functionality that lets you play on in Single Player with the Graphical User Interface (GUI) available.
- 27Added 'Message To' functionality in the Allies window in MP.
- 28Added Mistress whip effect for the Torture Chamber.
- 29Added notification of player's defeats in MP.
- 30Added the ability to have an allied end in multiplayer.
- 31Added the ability to wander the realm as a lost soul once after a multiplayer defeat.
- 32Added tooltip for the My Pet Dungeon (MPD) Level Selector.
- 33Added Torture flower icon.
- 34Added Total Evil Rating calculations and names.
- 35Adjusted Freeze Trap mana costs.
- 36All players can now see a thumbnail picture of the level in the MP lobby.
- 37Alliance information can now be heard by all players.
- 38The Ally window in MP now shows who is allied to whom.
- 39Altered terrain slightly in the 'Hopping' map.
- 40Altered the amount of damage Boulders now take when hitting a creature.
- 41Altered the Knight's melee sounds.
- 42Attacking sleeping creatures in first person now wakes them up.
- 43Boulders now take damage when slapped.
- 44Campaign progress is now not saved with MPD or Skirmish.
- 45Certain creatures now use the Temple when idle.
- 46Changed "New Campaign - Are You Sure?" to only display if a Campaign has already started.
- 47Changed Combat Pit tooltip.
- 48Changed CPU player so that it uses the Combat Pit.
- 49Changed MPD Level Selector tooltip.
- 50Changed Library tooltip.
- 51Changed Monk's heal usage.
- 52Changed the eye-height of some creatures.
- 53Changed the highlight on the Hero Portcullis.
- 54Changed the highlight on the Fear Trap.
- 55Changed the Horny melee timing.
- 56Changed the 'Imps moving spellbook' tooltip.
- 57Coloured MP messages to differentiate between private, public, and server messages.
- 58Computer player can now be set in multiplayer games (will not work properly with all maps).
- 59Computer player now deals with neutral rooms better.
- 60Computer player stats revised to make some attack earlier.
- 61Added CRC checking of executable files (.exes) to ensure that in multiplayer the .exes match for all players.
- 62Creatures show how much mana they are generating from prayer.
- 63Dark Elves now eat and sleep if they need to when patrolling.
- 64De-activated game functions when in chat, e.g. Zoom/Rotate.
- 65Debriefing stats revised.
- 66Disallowed Full-screen map while the game is paused.
- 67Each Mana Vault now provides an increase to the maximum amount of Mana.
- 68Efficiency tooltips now rounded up.
- 69Ensured that creatures cannot get stuck in doors which are opening or closing.
- 70Ensured that creatures killed in the Torture Chamber contribute to debriefing stats.
- 71Ensured that Imps only drag back unconscious bodies when there is one spare floor tile.
- 72Environmental effects default to 'off' (for EAX environment compatible soundcards).
- 73Creatures will no longer be targeted in First Person mode.
- 74Game settings are now saved between games.
- 75Given creatures the ability to cast Heal/Armour/Invisibility on themselves, if they have that spell.
- 76Hand now taken out of possession spell mode when coming out of possession.
- 77'Heal' Creature Spells are now slightly more powerful.
- 78Hero Lair texture is now easier on the eyes.
- 79Host quitting out of the lobby will now automatically kick other players out of that lobby.
- 80Imp priorities adjusted slightly.
- 81Imps now have their correct death effect in the Temple pool.
- 82Imps stats altered so that it's easier for them to reach level 10.
- 83Increased the health of MPD Hero Invasion Parties for higher levels.
- 84Increased the update rate of the full-screen map.
- 85Some Keeper Spells can now be cast into the Temple pool to contribute to Temple Recipes.
- 86Lobby chat text is now more legible against the background.
- 87Made Casino jackpot music only play for one player.
- 88Made the chat textbox more responsive.
- 89Made the Hi-Score Table easier to enter.
- 90Made Horny immune to freezing.
- 91Made it easier to distinguish between separate sub-objectives.
- 92Made rewarded creature from Temple Recipe appear at the average level of creatures dropped in the pool.
- 93Magic Doors now only damaged by magic attacks.
- 94Mana from Prayer values tweaked for all creatures.
- 95More feedback when a door is locked/unlocked.
- 96More silly speech implemented.
- 97MPD quicksave no longer writes over Campaign quicksave.
- 98Multiplayer lobby now shows the IP Address of all machines.
- 99Now easier to get around traps in 1st person.
- 100Pay-day timer now starts when the first creature joins your side.
- 101Player names are now shown instead of Player 1, Player 2 etc.
- 102Players are now informed of players that have dropped out of a MP game.
- 103Reduced frequency of the "There is nothing left to re..." audio cue.
Tips
- Pay attention to the new map additions for varied multiplayer experiences.
- Utilize the improved chat functionality in multiplayer for better team coordination.
- The AI and creature behavior changes can offer new strategic challenges.
- New Temple Recipes can unlock powerful creatures or abilities.
- Check the revised debriefing stats for a better understanding of your performance.
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