Explore human vocations in dragon quest vii, including Dancer, Jester, Mage, Martial Artist, Priest, and Sailor, with their stat changes and abilities.
Dancer Class
The Dancer class in dragon quest vii is considered subpar due to its abilities not offering substantial benefits. While it provides a passive that increases evasion against enemy attacks, its most useful original ability, Sword Dance, has been moved to another vocation. Mastering the Dancer class is generally not recommended for long-term use.
- HP: -30%
- MP: -20%
- Strength: -30%
- Agility: +30%
- Resilience: -40%
- Wisdom: 0%
- Style: +10%
Abilities learned:
- Rank (1) Aspiring Talent: Sultry Dance (0 battles)
- Rank (3) Opening Act: Weird Dance (5 battles)
- Rank (4) Back-Up Dancer: Dodgy Dance (8 battles)
- Rank (5) Rising Star: Ban Dance (8 battles)
- Rank (6) Crowd Pleaser: Fuddle Dance (10 battles)
- Rank (7) Prime Performer: Muscle Dance (12 battles)
- Rank (8) Divine Dancer: Death Dance (23 battles)
Jester Class
The Jester class in dragon quest vii is not a standout due to underwhelming skills and significant negative stat bonuses. However, it is a required class to unlock the Luminary class.
- HP: -30%
- MP: -40%
- Strength: -30%
- Agility: -30%
- Resilience: -40%
- Wisdom: -20%
- Style: +5%
Abilities learned:
- Rank (1) Open Mic-er: Pratfall (0 battles)
- Rank (2) Clown: Sobering Slap (5 battles)
- Rank (3) Fall Guy: Weird Leer, Puff-Puff (5 battles)
- Rank (4) Gag Merchant: One-Liner (7 battles)
- Rank (5) Jobbing Comedian: Tongue Lashing (8 battles)
- Rank (6) Bill-Topper: Underpants Dance, Tongue Bashing (10 battles)
- Rank (7) Household Name: Rib-Tickler (12 battles)
- Rank (8) Comic Genius: Weird Whacker (25 battles)
Mage Class
The Mage class in dragon quest vii is recommended to be mastered quickly due to its significant stat penalties, particularly in HP and Resilience, making the character very fragile. While its spells can be useful early on, they become less effective in the long term. Mastering the Mage class is crucial for accessing the Sage and Armamentalist vocations, which offer superior spells.
- HP: -40%
- MP: +10%
- Strength: -40%
- Agility: -5%
- Resilience: -40%
- Wisdom: +20%
- Style: +10%
Abilities learned:
- Rank (1) Hobbyist: Sizz (0 battles)
- Rank (2) Apprentice: Snooze (5 battles)
- Rank (3) Magician: Absorb Magic, Zoom (5 battles)
- Rank (4) Enchanter: Sap, Evac (8 battles)
- Rank (5) Conjurer: Frizzle (10 battles)
- Rank (6) Sorcerer: Boom, Dazzle (12 battles)
- Rank (7) Wizard: Sizzle (15 battles)
- Rank (8) Archmage: Crackle (25 battles)
Martial Artist Class
The Martial Artist class in dragon quest vii, on its own, is not very strong, despite its passive ability to increase critical hit rates. Its attack power is significantly reduced unless equipped with claws, limiting weapon choices. Roundhouse Kick is effective against groups, similar to a whip, but other attacks are superior. Knuckle Sandwich is a good MP-efficient attack, especially with buffs, and is useful against bosses if they aren't resistant. Wind Sickles is a strong single-target attack against enemies not resistant to Whoosh damage, scaling with level up to 57. The primary benefit of the Martial Artist is its role in unlocking the Gladiator and Paladin vocations, which can then lead to the Champion class.
- HP: 0%
- MP: -50%
- Strength: 0%
- Agility: +15%
- Resilience: -10%
- Wisdom: -20%
- Style: 0%
Abilities learned:
- Rank (2) Yellow Belt: Leg Sweep (8 battles)
- Rank (3) Green Belt: Flying Knee (8 battles)
- Rank (4) Brown Belt: Roundhouse Kick (9 battles)
- Rank (5) Black Belt: Heave-Ho (10 battles)
- Rank (6) Instructor: Pressure Pointer (10 battles)
- Rank (7) Dojo Master: Knuckle Sandwich (12 battles)
- Rank (8) Fist of Fate: Wind Sickles (25 battles)
Priest Class
The Priest class in dragon quest vii is highly recommended for all characters due to its access to healing spells, which are always valuable. Buff is a useful spell for increasing defenses, and while the resurrection spell Zing is great, it doesn't always succeed. The Priest class takes the longest to master among the basic vocations, requiring a total of 97 battles.
- HP: -20%
- MP: 0%
- Strength: -20%
- Agility: -10%
- Resilience: -30%
- Wisdom: +10%
- Style: 0%
Abilities learned:
- Rank (1) Neophyte: Poof, Heal (0 battles)
- Rank (2) Pilgrim: Woosh (5 battles)
- Rank (3) Cleric: Buff (7 battles)
- Rank (4) Monk: Fizzle (10 battles)
- Rank (5) Pastor: Midheal (15 battles)
- Rank (6) Bishop: Swoosh (15 battles)
- Rank (7) Archbishop: Fullheal (15 battles)
- Rank (8) Pontiff: Zing (30 battles)
Sailor Class
The Sailor class in dragon quest vii can be a beneficial vocation to go through, as its stat reductions are not overly detrimental, and it grants access to useful skills. Characters in this class take reduced damage from Woosh/Water-based attacks, making them effective against enemies using such abilities. Tingle is a helpful spell for curing status ailments, and Stone's Throw offers decent damage with no MP cost, though it is surpassed by other skills once the class is mastered. Lightning, a notable skill from this class, is also mentioned.
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