Master the Champion, Druid, and Hero classes in Dragon Quest VII. Learn their prerequisites, stat bonuses, and powerful abilities to dominate your enemies.
This guide details the advanced Human Vocations in Dragon Quest VII: Champion, Druid, and Hero. These classes offer powerful abilities and stat boosts, requiring specific intermediate or advanced classes as prerequisites.
Champion Class
The Champion class excels at dealing high damage with some support capabilities. It provides a 25% Strength boost and increased critical hit rate. Notable skills include Thin Air, Helm Splitter, Multislice, Multifists, Gigaslash, and the ultimate ability, Blade of Ultimate Power, which deals massive damage ignoring defense.
| Prerequisites | Mastery Bonus |
| Gladiator and Paladin | Strength +25% |
Stat Bonuses:
- HP +10%
- MP -10%
- Strength +25%
- Agility +10%
- Resilience +5%
- Wisdom 0%
- Style 0%
| Rank/Title | Spell/Ability | Battles (Total) |
| (1) Cheerful Champion | Selflessness, Forbearance, Thin Air, Boulder Toss, Double Up | 0 (0) |
| (2) Bronze Champion | Falcon Slash, Multislice, Double-Edged Slash, Undead Undoer, Metal Slash, Gust Slash, Toxic Dagger, Helm Splitter | 20 (20) |
| (3) Silver Champion | Pearly Gates, Multifists | 20 (40) |
| (4) Gold Champion | Drain Magic, Magic Barrier | 40 (80) |
| (5) Platinum Champion | Kasap, Kabuff, Oomph | 40 (120) |
| (6) World Champion | Kamikazee, Multiheal, Kazing, Kerplunk | 30 (150) |
| (7) Undefeated Champion | Gigaslash | 30 (180) |
| (8) Ultimate Champion | Blade of Ultimate Power | 70 (250) |
Druid Class
The Druid is the ultimate magical human class, focusing on MP and powerful spells. It offers up to a 50% MP reduction at max level. It has access to Ka-tier attack spells, Hustle Dance, Kazing, King Fissure, Magma Blast, Hellfire, Big Banga, and the ultimate ability, That Special Summon.
| Prerequisites | Mastery Bonus |
| Sage and Luminary | MP +30 |
Stat Bonuses:
- HP -10%
- MP +20%
- Strength -10%
- Agility +15%
- Resilience -10%
- Wisdom +20%
- Style 0%
| Rank/Title | Spell/Ability | Battles (Total) |
| (1) Dabbler | Drain Magic, Oomph, Insulatle, Magic Barrier, Kaclang, Meditation, Kerplunk Dance, Cursed Verse, Gritty Ditty, Harvest Moon, Focus Pocus | 0 (0) |
| (2) Seeker | Kafrizzle, Kasizzle, Kaboom, Kaswoosh, Maelstrom, Kacrackle, Kathwack, Kasnooze | 30 (30) |
| (3) Door-to-Door Druid | Kazing, Hustle Dance, Disruptive Wave | 30 (60) |
| (4) Wandering Druid | Pyre o’ Fire, Magma Blast, King Fissure, Summon | 30 (90) |
| (5) Deep Meditator | Lightning Storm | 30 (120) |
| (6) Elemental Master | Hellfire | 30 (150) |
| (7) Force of Nature | Big Banga | 50 (200) |
| (8) Archdruid | That Specil Summon | 60 (260) |
Hero Class
The Hero class is a well-rounded class with a passive ability to regenerate up to 50 HP per round at level 8. It has access to powerful spells like Omniheal, Gigaslash, and Kazapple, which deals significant damage by consuming MP from all party members. The Hero class is unique as it does not have any stat decreases.
| Prerequisitese | Mastery Bonus |
| Any three Intermediate and/or Advanced classes | MP +31 |
Stat Bonuses:
- HP +10%
- MP +10%
- Strength +10%
- Agility 0%
- Resilience 0%
- Wisdom +15%
- Style +10%
| Rank/Title | Spell/Ability | Battles (Total) |
| (1) Village Hero | Bounce, Kasap, Oomph, Insulatle, Magic Barrier, Kaclang, Safe Passage | 0 (0) |
| (2) Town Hero | Metal Slash, Lightning Slash, Flame Slash, Kacrackle Slash, Miracle Slash | 8 (8) |
| (3) City Hero | Backdraft, Sword Dance, Disruptive Wave, Thin Air, Scorch | 12 (20) |
| (4) National Hero | Zap, Kamikazee, Kasnooze, Puff!, Multiheal, Kazing, Bazoom | 30 (50) |
| (5) Continental Hero | Kafrizzle, Kasizzle, Kaswoosh, Maelstrom, Kazap | 30 (80) |
| (6) World Hero | Big Banga | 30 (110) |
| (7) Super Hero | Omniheal, Gigaslash | 40 (150) |
| (8) Legendary Hero | Kazapple | 60 (210) |
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